com.badlogic.gdx.backends.iosrobovm.IOSSound Maven / Gradle / Ivy
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* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.backends.iosrobovm;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.backends.iosrobovm.objectal.ALBuffer;
import com.badlogic.gdx.backends.iosrobovm.objectal.ALSource;
import com.badlogic.gdx.backends.iosrobovm.objectal.OALSimpleAudio;
import com.badlogic.gdx.files.FileHandle;
/** @author tescott
*
* First pass at implementing OALSimpleAudio support. */
public class IOSSound implements Sound {
private ALSource soundSource;
private ALBuffer soundBuffer;
private String soundPath;
public IOSSound (FileHandle filePath) {
soundPath = filePath.file().getPath().replace('\\', '/');
soundBuffer = OALSimpleAudio.sharedInstance().preloadEffect(soundPath);
}
@Override
public long play () {
return play(1, 1, 1, false);
}
@Override
public long play (float volume) {
return play(volume, 1, 1, false);
}
@Override
public long play (float volume, float pitch, float pan) {
return play(volume, pitch, pan, false);
}
public long play (float volume, float pitch, float pan, boolean loop) {
soundSource = OALSimpleAudio.sharedInstance().playEffect(soundPath, volume, pitch, pan, loop);
return 0;
}
@Override
public long loop () {
return play(1, 1, 1, true);
}
@Override
public long loop (float volume) {
return play(volume, 1, 1, true);
}
@Override
public long loop (float volume, float pitch, float pan) {
return play(volume, pitch, pan, true);
}
@Override
public void stop () {
if (soundSource != null) soundSource.stop();
}
@Override
public void dispose () {
OALSimpleAudio.sharedInstance().unloadEffect(soundPath);
}
@Override
public void stop (long soundId) {
// we should do something to give an id for each sound.
stop();
}
@Override
public void setLooping (long soundId, boolean looping) {
// TODO Auto-generated method stub
}
@Override
public void setPitch (long soundId, float pitch) {
// TODO Auto-generated method stub
}
@Override
public void setVolume (long soundId, float volume) {
// TODO Auto-generated method stub
}
@Override
public void setPan (long soundId, float pan, float volume) {
// TODO Auto-generated method stub
}
@Override
public void setPriority (long soundId, int priority) {
// TODO Auto-generated method stub
}
@Override
public void pause () {
if (soundSource != null) soundSource.setPaused(true);
}
@Override
public void resume () {
if (soundSource != null) soundSource.setPaused(false);
}
@Override
public void pause (long soundId) {
// we should do something to give an id for each sound.
pause();
}
@Override
public void resume (long soundId) {
// we should do something to give an id for each sound.
resume();
}
}
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