com.badlogic.gdx.physics.box2d.FixtureDef Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.physics.box2d;
/** A fixture definition is used to create a fixture. This class defines an abstract fixture definition. You can reuse fixture
* definitions safely.
* @author mzechner */
public class FixtureDef {
/** The shape, this must be set. The shape will be cloned, so you can create the shape on the stack. */
public Shape shape;
/** The friction coefficient, usually in the range [0,1]. **/
public float friction = 0.2f;
/** The restitution (elasticity) usually in the range [0,1]. **/
public float restitution = 0;
/** The density, usually in kg/m^2. **/
public float density = 0;
/** A sensor shape collects contact information but never generates a collision response. */
public boolean isSensor = false;
/** Contact filtering data. **/
public final Filter filter = new Filter();
}