com.badlogic.gdx.physics.box2d.RayCastCallback Maven / Gradle / Ivy
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* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
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* See the License for the specific language governing permissions and
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package com.badlogic.gdx.physics.box2d;
import com.badlogic.gdx.math.Vector2;
/** Callback class for ray casts.
* @see World#rayCast(RayCastCallback, Vector2, Vector2)
* @author mzechner */
public interface RayCastCallback {
/** Called for each fixture found in the query. You control how the ray cast proceeds by returning a float: return -1: ignore
* this fixture and continue return 0: terminate the ray cast return fraction: clip the ray to this point return 1: don't clip
* the ray and continue.
*
* The {@link Vector2} instances passed to the callback will be reused for future calls so make a copy of them!
*
* @param fixture the fixture hit by the ray
* @param point the point of initial intersection
* @param normal the normal vector at the point of intersection
* @return -1 to filter, 0 to terminate, fraction to clip the ray for closest hit, 1 to continue **/
public float reportRayFixture (Fixture fixture, Vector2 point, Vector2 normal, float fraction);
}