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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.physics.box2d;

import com.badlogic.gdx.math.Vector2;

/** Callback class for ray casts.
 * @see World#rayCast(RayCastCallback, Vector2, Vector2)
 * @author mzechner */

public interface RayCastCallback {

	/** Called for each fixture found in the query. You control how the ray cast proceeds by returning a float: return -1: ignore
	 * this fixture and continue return 0: terminate the ray cast return fraction: clip the ray to this point return 1: don't clip
	 * the ray and continue.
	 * 
	 * The {@link Vector2} instances passed to the callback will be reused for future calls so make a copy of them!
	 * 
	 * @param fixture the fixture hit by the ray
	 * @param point the point of initial intersection
	 * @param normal the normal vector at the point of intersection
	 * @return -1 to filter, 0 to terminate, fraction to clip the ray for closest hit, 1 to continue **/
	public float reportRayFixture (Fixture fixture, Vector2 point, Vector2 normal, float fraction);
}




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