com.badlogic.gdx.physics.box2d.joints.FrictionJoint Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.physics.box2d.joints;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Joint;
import com.badlogic.gdx.physics.box2d.World;
/** Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction. */
public class FrictionJoint extends Joint {
// @off
/*JNI
#include
*/
private final float[] tmp = new float[2];
private final Vector2 localAnchorA = new Vector2();
private final Vector2 localAnchorB = new Vector2();
public FrictionJoint (World world, long addr) {
super(world, addr);
}
public Vector2 getLocalAnchorA () {
jniGetLocalAnchorA(addr, tmp);
localAnchorA.set(tmp[0], tmp[1]);
return localAnchorA;
}
private native void jniGetLocalAnchorA (long addr, float[] anchor); /*
b2FrictionJoint* joint = (b2FrictionJoint*)addr;
anchor[0] = joint->GetLocalAnchorA().x;
anchor[1] = joint->GetLocalAnchorA().y;
*/
public Vector2 getLocalAnchorB () {
jniGetLocalAnchorB(addr, tmp);
localAnchorB.set(tmp[0], tmp[1]);
return localAnchorB;
}
private native void jniGetLocalAnchorB (long addr, float[] anchor); /*
b2FrictionJoint* joint = (b2FrictionJoint*)addr;
anchor[0] = joint->GetLocalAnchorB().x;
anchor[1] = joint->GetLocalAnchorB().y;
*/
/** Set the maximum friction force in N. */
public void setMaxForce (float force) {
jniSetMaxForce(addr, force);
}
private native void jniSetMaxForce (long addr, float force); /*
b2FrictionJoint* joint = (b2FrictionJoint*)addr;
joint->SetMaxForce( force );
*/
/** Get the maximum friction force in N. */
public float getMaxForce () {
return jniGetMaxForce(addr);
}
private native float jniGetMaxForce (long addr); /*
b2FrictionJoint* joint = (b2FrictionJoint*)addr;
return joint->GetMaxForce();
*/
/** Set the maximum friction torque in N*m. */
public void setMaxTorque (float torque) {
jniSetMaxTorque(addr, torque);
}
private native void jniSetMaxTorque (long addr, float torque); /*
b2FrictionJoint* joint = (b2FrictionJoint*)addr;
joint->SetMaxTorque( torque );
*/
/** Get the maximum friction torque in N*m. */
public float getMaxTorque () {
return jniGetMaxTorque(addr);
}
private native float jniGetMaxTorque (long addr); /*
b2FrictionJoint* joint = (b2FrictionJoint*)addr;
return joint->GetMaxTorque();
*/
}