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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.physics.box2d.joints;

import com.badlogic.gdx.physics.box2d.Joint;
import com.badlogic.gdx.physics.box2d.JointDef;

/** Gear joint definition. This definition requires two existing revolute or prismatic joints (any combination will work). The
 * provided joints must attach a dynamic body to a static body. */
public class GearJointDef extends JointDef {
	public GearJointDef () {
		type = JointType.GearJoint;
	}

	/** The first revolute/prismatic joint attached to the gear joint. */
	public Joint joint1 = null;

	/** The second revolute/prismatic joint attached to the gear joint. */
	public Joint joint2 = null;

	/** The gear ratio.
	 * @see GearJoint for explanation. */
	public float ratio = 1;
}




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