com.badlogic.gdx.physics.box2d.PolygonShape Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.physics.box2d;
import com.badlogic.gdx.math.Vector2;
public class PolygonShape extends Shape {
// @off
/*JNI
#include
*/
/** Constructs a new polygon */
public PolygonShape () {
addr = newPolygonShape();
}
protected PolygonShape (long addr) {
this.addr = addr;
}
private native long newPolygonShape (); /*
b2PolygonShape* poly = new b2PolygonShape();
return (jlong)poly;
*/
/** {@inheritDoc} */
@Override
public Type getType () {
return Type.Polygon;
}
/** Copy vertices. This assumes the vertices define a convex polygon. It is assumed that the exterior is the the right of each
* edge. */
public void set (Vector2[] vertices) {
float[] verts = new float[vertices.length * 2];
for (int i = 0, j = 0; i < vertices.length * 2; i += 2, j++) {
verts[i] = vertices[j].x;
verts[i + 1] = vertices[j].y;
}
jniSet(addr, verts, 0, verts.length);
}
/** Copy vertices from the given float array. It is assumed the vertices are in x,y order and define a convex polygon. It is
* assumed that the exterior is the the right of each edge. */
public void set (float[] vertices) {
jniSet(addr, vertices, 0, vertices.length);
}
/** Copy vertices from the given float array, taking into account the offset and length. It is assumed the vertices are in
* x,y order and define a convex polygon. It is assumed that the exterior is the the right of each edge. */
public void set (float[] vertices, int offset, int len) {
jniSet(addr, vertices, offset, len);
}
private native void jniSet (long addr, float[] verts, int offset, int len); /*
b2PolygonShape* poly = (b2PolygonShape*)addr;
int numVertices = len / 2;
b2Vec2* verticesOut = new b2Vec2[numVertices];
for(int i = 0; i < numVertices; i++) {
verticesOut[i] = b2Vec2(verts[(i<<1) + offset], verts[(i<<1) + offset + 1]);
}
poly->Set(verticesOut, numVertices);
delete[] verticesOut;
*/
/** Build vertices to represent an axis-aligned box.
* @param hx the half-width.
* @param hy the half-height. */
public void setAsBox (float hx, float hy) {
jniSetAsBox(addr, hx, hy);
}
private native void jniSetAsBox (long addr, float hx, float hy); /*
b2PolygonShape* poly = (b2PolygonShape*)addr;
poly->SetAsBox(hx, hy);
*/
/** Build vertices to represent an oriented box.
* @param hx the half-width.
* @param hy the half-height.
* @param center the center of the box in local coordinates.
* @param angle the rotation in radians of the box in local coordinates. */
public void setAsBox (float hx, float hy, Vector2 center, float angle) {
jniSetAsBox(addr, hx, hy, center.x, center.y, angle);
}
private native void jniSetAsBox (long addr, float hx, float hy, float centerX, float centerY, float angle); /*
b2PolygonShape* poly = (b2PolygonShape*)addr;
poly->SetAsBox( hx, hy, b2Vec2( centerX, centerY ), angle );
*/
/** @return the number of vertices */
public int getVertexCount () {
return jniGetVertexCount(addr);
}
private native int jniGetVertexCount (long addr); /*
b2PolygonShape* poly = (b2PolygonShape*)addr;
return poly->GetVertexCount();
*/
private static float[] verts = new float[2];
/** Returns the vertex at the given position.
* @param index the index of the vertex 0 <= index < getVertexCount( )
* @param vertex vertex */
public void getVertex (int index, Vector2 vertex) {
jniGetVertex(addr, index, verts);
vertex.x = verts[0];
vertex.y = verts[1];
}
private native void jniGetVertex (long addr, int index, float[] verts); /*
b2PolygonShape* poly = (b2PolygonShape*)addr;
const b2Vec2 v = poly->GetVertex( index );
verts[0] = v.x;
verts[1] = v.y;
*/
}
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