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/* ----------------------------------------------------------------------------
 * This file was automatically generated by SWIG (http://www.swig.org).
 * Version 3.0.11
 *
 * Do not make changes to this file unless you know what you are doing--modify
 * the SWIG interface file instead.
 * ----------------------------------------------------------------------------- */

package com.badlogic.gdx.physics.bullet.collision;

import com.badlogic.gdx.physics.bullet.linearmath.*;
import com.badlogic.gdx.math.Vector3;

public class ClosestRayResultCallback extends RayResultCallback {
	private long swigCPtr;

	protected ClosestRayResultCallback (final String className, long cPtr, boolean cMemoryOwn) {
		super(className, CollisionJNI.ClosestRayResultCallback_SWIGUpcast(cPtr), cMemoryOwn);
		swigCPtr = cPtr;
	}

	/** Construct a new ClosestRayResultCallback, normally you should not need this constructor it's intended for low-level
	 * usage. */
	public ClosestRayResultCallback (long cPtr, boolean cMemoryOwn) {
		this("ClosestRayResultCallback", cPtr, cMemoryOwn);
		construct();
	}

	@Override
	protected void reset (long cPtr, boolean cMemoryOwn) {
		if (!destroyed) destroy();
		super.reset(CollisionJNI.ClosestRayResultCallback_SWIGUpcast(swigCPtr = cPtr), cMemoryOwn);
	}

	public static long getCPtr (ClosestRayResultCallback obj) {
		return (obj == null) ? 0 : obj.swigCPtr;
	}

	@Override
	protected void finalize () throws Throwable {
		if (!destroyed) destroy();
		super.finalize();
	}

	@Override
	protected synchronized void delete () {
		if (swigCPtr != 0) {
			if (swigCMemOwn) {
				swigCMemOwn = false;
				CollisionJNI.delete_ClosestRayResultCallback(swigCPtr);
			}
			swigCPtr = 0;
		}
		super.delete();
	}

	protected void swigDirectorDisconnect () {
		swigCMemOwn = false;
		delete();
	}

	public void swigReleaseOwnership () {
		swigCMemOwn = false;
		CollisionJNI.ClosestRayResultCallback_change_ownership(this, swigCPtr, false);
	}

	public void swigTakeOwnership () {
		swigCMemOwn = true;
		CollisionJNI.ClosestRayResultCallback_change_ownership(this, swigCPtr, true);
	}

	public ClosestRayResultCallback (Vector3 rayFromWorld, Vector3 rayToWorld) {
		this(CollisionJNI.new_ClosestRayResultCallback(rayFromWorld, rayToWorld), true);
		CollisionJNI.ClosestRayResultCallback_director_connect(this, swigCPtr, swigCMemOwn, true);
	}

	public float addSingleResult (LocalRayResult rayResult, boolean normalInWorldSpace) {
		return (getClass() == ClosestRayResultCallback.class)
			? CollisionJNI.ClosestRayResultCallback_addSingleResult(swigCPtr, this, LocalRayResult.getCPtr(rayResult), rayResult,
				normalInWorldSpace)
			: CollisionJNI.ClosestRayResultCallback_addSingleResultSwigExplicitClosestRayResultCallback(swigCPtr, this,
				LocalRayResult.getCPtr(rayResult), rayResult, normalInWorldSpace);
	}

	public void getRayFromWorld (Vector3 out) {
		CollisionJNI.ClosestRayResultCallback_getRayFromWorld(swigCPtr, this, out);
	}

	public void setRayFromWorld (Vector3 value) {
		CollisionJNI.ClosestRayResultCallback_setRayFromWorld(swigCPtr, this, value);
	}

	public void getRayToWorld (Vector3 out) {
		CollisionJNI.ClosestRayResultCallback_getRayToWorld(swigCPtr, this, out);
	}

	public void setRayToWorld (Vector3 value) {
		CollisionJNI.ClosestRayResultCallback_setRayToWorld(swigCPtr, this, value);
	}

	public void getHitNormalWorld (Vector3 out) {
		CollisionJNI.ClosestRayResultCallback_getHitNormalWorld(swigCPtr, this, out);
	}

	public void setHitNormalWorld (Vector3 value) {
		CollisionJNI.ClosestRayResultCallback_setHitNormalWorld(swigCPtr, this, value);
	}

	public void getHitPointWorld (Vector3 out) {
		CollisionJNI.ClosestRayResultCallback_getHitPointWorld(swigCPtr, this, out);
	}

	public void setHitPointWorld (Vector3 value) {
		CollisionJNI.ClosestRayResultCallback_setHitPointWorld(swigCPtr, this, value);
	}

}




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