com.badlogic.gdx.physics.bullet.collision.MyCallback Maven / Gradle / Ivy
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
package com.badlogic.gdx.physics.bullet.collision;
import com.badlogic.gdx.physics.bullet.linearmath.*;
import com.badlogic.gdx.math.Vector3;
public class MyCallback extends btTriangleRaycastCallback {
private long swigCPtr;
protected MyCallback (final String className, long cPtr, boolean cMemoryOwn) {
super(className, CollisionJNI.MyCallback_SWIGUpcast(cPtr), cMemoryOwn);
swigCPtr = cPtr;
}
/** Construct a new MyCallback, normally you should not need this constructor it's intended for low-level usage. */
public MyCallback (long cPtr, boolean cMemoryOwn) {
this("MyCallback", cPtr, cMemoryOwn);
construct();
}
@Override
protected void reset (long cPtr, boolean cMemoryOwn) {
if (!destroyed) destroy();
super.reset(CollisionJNI.MyCallback_SWIGUpcast(swigCPtr = cPtr), cMemoryOwn);
}
public static long getCPtr (MyCallback obj) {
return (obj == null) ? 0 : obj.swigCPtr;
}
@Override
protected void finalize () throws Throwable {
if (!destroyed) destroy();
super.finalize();
}
@Override
protected synchronized void delete () {
if (swigCPtr != 0) {
if (swigCMemOwn) {
swigCMemOwn = false;
CollisionJNI.delete_MyCallback(swigCPtr);
}
swigCPtr = 0;
}
super.delete();
}
public void setIgnorePart (int value) {
CollisionJNI.MyCallback_ignorePart_set(swigCPtr, this, value);
}
public int getIgnorePart () {
return CollisionJNI.MyCallback_ignorePart_get(swigCPtr, this);
}
public void setIgnoreTriangleIndex (int value) {
CollisionJNI.MyCallback_ignoreTriangleIndex_set(swigCPtr, this, value);
}
public int getIgnoreTriangleIndex () {
return CollisionJNI.MyCallback_ignoreTriangleIndex_get(swigCPtr, this);
}
public MyCallback (Vector3 from, Vector3 to, int ignorePart, int ignoreTriangleIndex) {
this(CollisionJNI.new_MyCallback(from, to, ignorePart, ignoreTriangleIndex), true);
}
}
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