com.badlogic.gdx.physics.bullet.collision.btMaterial Maven / Gradle / Ivy
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
package com.badlogic.gdx.physics.bullet.collision;
import com.badlogic.gdx.physics.bullet.BulletBase;
import com.badlogic.gdx.physics.bullet.linearmath.*;
public class btMaterial extends BulletBase {
private long swigCPtr;
protected btMaterial (final String className, long cPtr, boolean cMemoryOwn) {
super(className, cPtr, cMemoryOwn);
swigCPtr = cPtr;
}
/** Construct a new btMaterial, normally you should not need this constructor it's intended for low-level usage. */
public btMaterial (long cPtr, boolean cMemoryOwn) {
this("btMaterial", cPtr, cMemoryOwn);
construct();
}
@Override
protected void reset (long cPtr, boolean cMemoryOwn) {
if (!destroyed) destroy();
super.reset(swigCPtr = cPtr, cMemoryOwn);
}
public static long getCPtr (btMaterial obj) {
return (obj == null) ? 0 : obj.swigCPtr;
}
@Override
protected void finalize () throws Throwable {
if (!destroyed) destroy();
super.finalize();
}
@Override
protected synchronized void delete () {
if (swigCPtr != 0) {
if (swigCMemOwn) {
swigCMemOwn = false;
CollisionJNI.delete_btMaterial(swigCPtr);
}
swigCPtr = 0;
}
super.delete();
}
public void setFriction (float value) {
CollisionJNI.btMaterial_friction_set(swigCPtr, this, value);
}
public float getFriction () {
return CollisionJNI.btMaterial_friction_get(swigCPtr, this);
}
public void setRestitution (float value) {
CollisionJNI.btMaterial_restitution_set(swigCPtr, this, value);
}
public float getRestitution () {
return CollisionJNI.btMaterial_restitution_get(swigCPtr, this);
}
public void setPad (int[] value) {
CollisionJNI.btMaterial_pad_set(swigCPtr, this, value);
}
public int[] getPad () {
return CollisionJNI.btMaterial_pad_get(swigCPtr, this);
}
public btMaterial () {
this(CollisionJNI.new_btMaterial__SWIG_0(), true);
}
public btMaterial (float fric, float rest) {
this(CollisionJNI.new_btMaterial__SWIG_1(fric, rest), true);
}
}
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