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com.badlogic.gdx.physics.bullet.dynamics.btCharacterControllerInterface Maven / Gradle / Ivy

/* ----------------------------------------------------------------------------
 * This file was automatically generated by SWIG (http://www.swig.org).
 * Version 3.0.11
 *
 * Do not make changes to this file unless you know what you are doing--modify
 * the SWIG interface file instead.
 * ----------------------------------------------------------------------------- */

package com.badlogic.gdx.physics.bullet.dynamics;

import com.badlogic.gdx.physics.bullet.linearmath.*;
import com.badlogic.gdx.physics.bullet.collision.*;
import com.badlogic.gdx.math.Vector3;

public class btCharacterControllerInterface extends btActionInterface {
	private long swigCPtr;

	protected btCharacterControllerInterface (final String className, long cPtr, boolean cMemoryOwn) {
		super(className, DynamicsJNI.btCharacterControllerInterface_SWIGUpcast(cPtr), cMemoryOwn);
		swigCPtr = cPtr;
	}

	/** Construct a new btCharacterControllerInterface, normally you should not need this constructor it's intended for low-level
	 * usage. */
	public btCharacterControllerInterface (long cPtr, boolean cMemoryOwn) {
		this("btCharacterControllerInterface", cPtr, cMemoryOwn);
		construct();
	}

	@Override
	protected void reset (long cPtr, boolean cMemoryOwn) {
		if (!destroyed) destroy();
		super.reset(DynamicsJNI.btCharacterControllerInterface_SWIGUpcast(swigCPtr = cPtr), cMemoryOwn);
	}

	public static long getCPtr (btCharacterControllerInterface obj) {
		return (obj == null) ? 0 : obj.swigCPtr;
	}

	@Override
	protected void finalize () throws Throwable {
		if (!destroyed) destroy();
		super.finalize();
	}

	@Override
	protected synchronized void delete () {
		if (swigCPtr != 0) {
			if (swigCMemOwn) {
				swigCMemOwn = false;
				DynamicsJNI.delete_btCharacterControllerInterface(swigCPtr);
			}
			swigCPtr = 0;
		}
		super.delete();
	}

	public void setWalkDirection (Vector3 walkDirection) {
		DynamicsJNI.btCharacterControllerInterface_setWalkDirection(swigCPtr, this, walkDirection);
	}

	public void setVelocityForTimeInterval (Vector3 velocity, float timeInterval) {
		DynamicsJNI.btCharacterControllerInterface_setVelocityForTimeInterval(swigCPtr, this, velocity, timeInterval);
	}

	public void reset (btCollisionWorld collisionWorld) {
		DynamicsJNI.btCharacterControllerInterface_reset(swigCPtr, this, btCollisionWorld.getCPtr(collisionWorld), collisionWorld);
	}

	public void warp (Vector3 origin) {
		DynamicsJNI.btCharacterControllerInterface_warp(swigCPtr, this, origin);
	}

	public void preStep (btCollisionWorld collisionWorld) {
		DynamicsJNI.btCharacterControllerInterface_preStep(swigCPtr, this, btCollisionWorld.getCPtr(collisionWorld),
			collisionWorld);
	}

	public void playerStep (btCollisionWorld collisionWorld, float dt) {
		DynamicsJNI.btCharacterControllerInterface_playerStep(swigCPtr, this, btCollisionWorld.getCPtr(collisionWorld),
			collisionWorld, dt);
	}

	public boolean canJump () {
		return DynamicsJNI.btCharacterControllerInterface_canJump(swigCPtr, this);
	}

	public void jump (Vector3 dir) {
		DynamicsJNI.btCharacterControllerInterface_jump__SWIG_0(swigCPtr, this, dir);
	}

	public void jump () {
		DynamicsJNI.btCharacterControllerInterface_jump__SWIG_1(swigCPtr, this);
	}

	public boolean onGround () {
		return DynamicsJNI.btCharacterControllerInterface_onGround(swigCPtr, this);
	}

	public void setUpInterpolate (boolean value) {
		DynamicsJNI.btCharacterControllerInterface_setUpInterpolate(swigCPtr, this, value);
	}

}




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