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com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController Maven / Gradle / Ivy

/* ----------------------------------------------------------------------------
 * This file was automatically generated by SWIG (http://www.swig.org).
 * Version 3.0.11
 *
 * Do not make changes to this file unless you know what you are doing--modify
 * the SWIG interface file instead.
 * ----------------------------------------------------------------------------- */

package com.badlogic.gdx.physics.bullet.dynamics;

import com.badlogic.gdx.physics.bullet.linearmath.*;
import com.badlogic.gdx.physics.bullet.collision.*;
import com.badlogic.gdx.math.Vector3;

public class btKinematicCharacterController extends btCharacterControllerInterface {
	private long swigCPtr;

	protected btKinematicCharacterController (final String className, long cPtr, boolean cMemoryOwn) {
		super(className, DynamicsJNI.btKinematicCharacterController_SWIGUpcast(cPtr), cMemoryOwn);
		swigCPtr = cPtr;
	}

	/** Construct a new btKinematicCharacterController, normally you should not need this constructor it's intended for low-level
	 * usage. */
	public btKinematicCharacterController (long cPtr, boolean cMemoryOwn) {
		this("btKinematicCharacterController", cPtr, cMemoryOwn);
		construct();
	}

	@Override
	protected void reset (long cPtr, boolean cMemoryOwn) {
		if (!destroyed) destroy();
		super.reset(DynamicsJNI.btKinematicCharacterController_SWIGUpcast(swigCPtr = cPtr), cMemoryOwn);
	}

	public static long getCPtr (btKinematicCharacterController obj) {
		return (obj == null) ? 0 : obj.swigCPtr;
	}

	@Override
	protected void finalize () throws Throwable {
		if (!destroyed) destroy();
		super.finalize();
	}

	@Override
	protected synchronized void delete () {
		if (swigCPtr != 0) {
			if (swigCMemOwn) {
				swigCMemOwn = false;
				DynamicsJNI.delete_btKinematicCharacterController(swigCPtr);
			}
			swigCPtr = 0;
		}
		super.delete();
	}

	public long operatorNew (long sizeInBytes) {
		return DynamicsJNI.btKinematicCharacterController_operatorNew__SWIG_0(swigCPtr, this, sizeInBytes);
	}

	public void operatorDelete (long ptr) {
		DynamicsJNI.btKinematicCharacterController_operatorDelete__SWIG_0(swigCPtr, this, ptr);
	}

	public long operatorNew (long arg0, long ptr) {
		return DynamicsJNI.btKinematicCharacterController_operatorNew__SWIG_1(swigCPtr, this, arg0, ptr);
	}

	public void operatorDelete (long arg0, long arg1) {
		DynamicsJNI.btKinematicCharacterController_operatorDelete__SWIG_1(swigCPtr, this, arg0, arg1);
	}

	public long operatorNewArray (long sizeInBytes) {
		return DynamicsJNI.btKinematicCharacterController_operatorNewArray__SWIG_0(swigCPtr, this, sizeInBytes);
	}

	public void operatorDeleteArray (long ptr) {
		DynamicsJNI.btKinematicCharacterController_operatorDeleteArray__SWIG_0(swigCPtr, this, ptr);
	}

	public long operatorNewArray (long arg0, long ptr) {
		return DynamicsJNI.btKinematicCharacterController_operatorNewArray__SWIG_1(swigCPtr, this, arg0, ptr);
	}

	public void operatorDeleteArray (long arg0, long arg1) {
		DynamicsJNI.btKinematicCharacterController_operatorDeleteArray__SWIG_1(swigCPtr, this, arg0, arg1);
	}

	public btKinematicCharacterController (btPairCachingGhostObject ghostObject, btConvexShape convexShape, float stepHeight,
		Vector3 up) {
		this(DynamicsJNI.new_btKinematicCharacterController__SWIG_0(btPairCachingGhostObject.getCPtr(ghostObject), ghostObject,
			btConvexShape.getCPtr(convexShape), convexShape, stepHeight, up), true);
	}

	public btKinematicCharacterController (btPairCachingGhostObject ghostObject, btConvexShape convexShape, float stepHeight) {
		this(DynamicsJNI.new_btKinematicCharacterController__SWIG_1(btPairCachingGhostObject.getCPtr(ghostObject), ghostObject,
			btConvexShape.getCPtr(convexShape), convexShape, stepHeight), true);
	}

	public void setUp (Vector3 up) {
		DynamicsJNI.btKinematicCharacterController_setUp(swigCPtr, this, up);
	}

	public Vector3 getUp () {
		return DynamicsJNI.btKinematicCharacterController_getUp(swigCPtr, this);
	}

	public void setAngularVelocity (Vector3 velocity) {
		DynamicsJNI.btKinematicCharacterController_setAngularVelocity(swigCPtr, this, velocity);
	}

	public Vector3 getAngularVelocity () {
		return DynamicsJNI.btKinematicCharacterController_getAngularVelocity(swigCPtr, this);
	}

	public void setLinearVelocity (Vector3 velocity) {
		DynamicsJNI.btKinematicCharacterController_setLinearVelocity(swigCPtr, this, velocity);
	}

	public Vector3 getLinearVelocity () {
		return DynamicsJNI.btKinematicCharacterController_getLinearVelocity(swigCPtr, this);
	}

	public void setLinearDamping (float d) {
		DynamicsJNI.btKinematicCharacterController_setLinearDamping(swigCPtr, this, d);
	}

	public float getLinearDamping () {
		return DynamicsJNI.btKinematicCharacterController_getLinearDamping(swigCPtr, this);
	}

	public void setAngularDamping (float d) {
		DynamicsJNI.btKinematicCharacterController_setAngularDamping(swigCPtr, this, d);
	}

	public float getAngularDamping () {
		return DynamicsJNI.btKinematicCharacterController_getAngularDamping(swigCPtr, this);
	}

	public void setStepHeight (float h) {
		DynamicsJNI.btKinematicCharacterController_setStepHeight(swigCPtr, this, h);
	}

	public float getStepHeight () {
		return DynamicsJNI.btKinematicCharacterController_getStepHeight(swigCPtr, this);
	}

	public void setFallSpeed (float fallSpeed) {
		DynamicsJNI.btKinematicCharacterController_setFallSpeed(swigCPtr, this, fallSpeed);
	}

	public float getFallSpeed () {
		return DynamicsJNI.btKinematicCharacterController_getFallSpeed(swigCPtr, this);
	}

	public void setJumpSpeed (float jumpSpeed) {
		DynamicsJNI.btKinematicCharacterController_setJumpSpeed(swigCPtr, this, jumpSpeed);
	}

	public float getJumpSpeed () {
		return DynamicsJNI.btKinematicCharacterController_getJumpSpeed(swigCPtr, this);
	}

	public void setMaxJumpHeight (float maxJumpHeight) {
		DynamicsJNI.btKinematicCharacterController_setMaxJumpHeight(swigCPtr, this, maxJumpHeight);
	}

	public void jump (Vector3 v) {
		DynamicsJNI.btKinematicCharacterController_jump__SWIG_0(swigCPtr, this, v);
	}

	public void jump () {
		DynamicsJNI.btKinematicCharacterController_jump__SWIG_1(swigCPtr, this);
	}

	public void applyImpulse (Vector3 v) {
		DynamicsJNI.btKinematicCharacterController_applyImpulse(swigCPtr, this, v);
	}

	public void setGravity (Vector3 gravity) {
		DynamicsJNI.btKinematicCharacterController_setGravity(swigCPtr, this, gravity);
	}

	public Vector3 getGravity () {
		return DynamicsJNI.btKinematicCharacterController_getGravity(swigCPtr, this);
	}

	public void setMaxSlope (float slopeRadians) {
		DynamicsJNI.btKinematicCharacterController_setMaxSlope(swigCPtr, this, slopeRadians);
	}

	public float getMaxSlope () {
		return DynamicsJNI.btKinematicCharacterController_getMaxSlope(swigCPtr, this);
	}

	public void setMaxPenetrationDepth (float d) {
		DynamicsJNI.btKinematicCharacterController_setMaxPenetrationDepth(swigCPtr, this, d);
	}

	public float getMaxPenetrationDepth () {
		return DynamicsJNI.btKinematicCharacterController_getMaxPenetrationDepth(swigCPtr, this);
	}

	public btPairCachingGhostObject getGhostObject () {
		long cPtr = DynamicsJNI.btKinematicCharacterController_getGhostObject(swigCPtr, this);
		return (cPtr == 0) ? null : new btPairCachingGhostObject(cPtr, false);
	}

	public void setUseGhostSweepTest (boolean useGhostObjectSweepTest) {
		DynamicsJNI.btKinematicCharacterController_setUseGhostSweepTest(swigCPtr, this, useGhostObjectSweepTest);
	}

}




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