com.badlogic.gdx.physics.bullet.dynamics.btKinematicCharacterController Maven / Gradle / Ivy
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
package com.badlogic.gdx.physics.bullet.dynamics;
import com.badlogic.gdx.physics.bullet.linearmath.*;
import com.badlogic.gdx.physics.bullet.collision.*;
import com.badlogic.gdx.math.Vector3;
public class btKinematicCharacterController extends btCharacterControllerInterface {
private long swigCPtr;
protected btKinematicCharacterController (final String className, long cPtr, boolean cMemoryOwn) {
super(className, DynamicsJNI.btKinematicCharacterController_SWIGUpcast(cPtr), cMemoryOwn);
swigCPtr = cPtr;
}
/** Construct a new btKinematicCharacterController, normally you should not need this constructor it's intended for low-level
* usage. */
public btKinematicCharacterController (long cPtr, boolean cMemoryOwn) {
this("btKinematicCharacterController", cPtr, cMemoryOwn);
construct();
}
@Override
protected void reset (long cPtr, boolean cMemoryOwn) {
if (!destroyed) destroy();
super.reset(DynamicsJNI.btKinematicCharacterController_SWIGUpcast(swigCPtr = cPtr), cMemoryOwn);
}
public static long getCPtr (btKinematicCharacterController obj) {
return (obj == null) ? 0 : obj.swigCPtr;
}
@Override
protected void finalize () throws Throwable {
if (!destroyed) destroy();
super.finalize();
}
@Override
protected synchronized void delete () {
if (swigCPtr != 0) {
if (swigCMemOwn) {
swigCMemOwn = false;
DynamicsJNI.delete_btKinematicCharacterController(swigCPtr);
}
swigCPtr = 0;
}
super.delete();
}
public long operatorNew (long sizeInBytes) {
return DynamicsJNI.btKinematicCharacterController_operatorNew__SWIG_0(swigCPtr, this, sizeInBytes);
}
public void operatorDelete (long ptr) {
DynamicsJNI.btKinematicCharacterController_operatorDelete__SWIG_0(swigCPtr, this, ptr);
}
public long operatorNew (long arg0, long ptr) {
return DynamicsJNI.btKinematicCharacterController_operatorNew__SWIG_1(swigCPtr, this, arg0, ptr);
}
public void operatorDelete (long arg0, long arg1) {
DynamicsJNI.btKinematicCharacterController_operatorDelete__SWIG_1(swigCPtr, this, arg0, arg1);
}
public long operatorNewArray (long sizeInBytes) {
return DynamicsJNI.btKinematicCharacterController_operatorNewArray__SWIG_0(swigCPtr, this, sizeInBytes);
}
public void operatorDeleteArray (long ptr) {
DynamicsJNI.btKinematicCharacterController_operatorDeleteArray__SWIG_0(swigCPtr, this, ptr);
}
public long operatorNewArray (long arg0, long ptr) {
return DynamicsJNI.btKinematicCharacterController_operatorNewArray__SWIG_1(swigCPtr, this, arg0, ptr);
}
public void operatorDeleteArray (long arg0, long arg1) {
DynamicsJNI.btKinematicCharacterController_operatorDeleteArray__SWIG_1(swigCPtr, this, arg0, arg1);
}
public btKinematicCharacterController (btPairCachingGhostObject ghostObject, btConvexShape convexShape, float stepHeight,
Vector3 up) {
this(DynamicsJNI.new_btKinematicCharacterController__SWIG_0(btPairCachingGhostObject.getCPtr(ghostObject), ghostObject,
btConvexShape.getCPtr(convexShape), convexShape, stepHeight, up), true);
}
public btKinematicCharacterController (btPairCachingGhostObject ghostObject, btConvexShape convexShape, float stepHeight) {
this(DynamicsJNI.new_btKinematicCharacterController__SWIG_1(btPairCachingGhostObject.getCPtr(ghostObject), ghostObject,
btConvexShape.getCPtr(convexShape), convexShape, stepHeight), true);
}
public void setUp (Vector3 up) {
DynamicsJNI.btKinematicCharacterController_setUp(swigCPtr, this, up);
}
public Vector3 getUp () {
return DynamicsJNI.btKinematicCharacterController_getUp(swigCPtr, this);
}
public void setAngularVelocity (Vector3 velocity) {
DynamicsJNI.btKinematicCharacterController_setAngularVelocity(swigCPtr, this, velocity);
}
public Vector3 getAngularVelocity () {
return DynamicsJNI.btKinematicCharacterController_getAngularVelocity(swigCPtr, this);
}
public void setLinearVelocity (Vector3 velocity) {
DynamicsJNI.btKinematicCharacterController_setLinearVelocity(swigCPtr, this, velocity);
}
public Vector3 getLinearVelocity () {
return DynamicsJNI.btKinematicCharacterController_getLinearVelocity(swigCPtr, this);
}
public void setLinearDamping (float d) {
DynamicsJNI.btKinematicCharacterController_setLinearDamping(swigCPtr, this, d);
}
public float getLinearDamping () {
return DynamicsJNI.btKinematicCharacterController_getLinearDamping(swigCPtr, this);
}
public void setAngularDamping (float d) {
DynamicsJNI.btKinematicCharacterController_setAngularDamping(swigCPtr, this, d);
}
public float getAngularDamping () {
return DynamicsJNI.btKinematicCharacterController_getAngularDamping(swigCPtr, this);
}
public void setStepHeight (float h) {
DynamicsJNI.btKinematicCharacterController_setStepHeight(swigCPtr, this, h);
}
public float getStepHeight () {
return DynamicsJNI.btKinematicCharacterController_getStepHeight(swigCPtr, this);
}
public void setFallSpeed (float fallSpeed) {
DynamicsJNI.btKinematicCharacterController_setFallSpeed(swigCPtr, this, fallSpeed);
}
public float getFallSpeed () {
return DynamicsJNI.btKinematicCharacterController_getFallSpeed(swigCPtr, this);
}
public void setJumpSpeed (float jumpSpeed) {
DynamicsJNI.btKinematicCharacterController_setJumpSpeed(swigCPtr, this, jumpSpeed);
}
public float getJumpSpeed () {
return DynamicsJNI.btKinematicCharacterController_getJumpSpeed(swigCPtr, this);
}
public void setMaxJumpHeight (float maxJumpHeight) {
DynamicsJNI.btKinematicCharacterController_setMaxJumpHeight(swigCPtr, this, maxJumpHeight);
}
public void jump (Vector3 v) {
DynamicsJNI.btKinematicCharacterController_jump__SWIG_0(swigCPtr, this, v);
}
public void jump () {
DynamicsJNI.btKinematicCharacterController_jump__SWIG_1(swigCPtr, this);
}
public void applyImpulse (Vector3 v) {
DynamicsJNI.btKinematicCharacterController_applyImpulse(swigCPtr, this, v);
}
public void setGravity (Vector3 gravity) {
DynamicsJNI.btKinematicCharacterController_setGravity(swigCPtr, this, gravity);
}
public Vector3 getGravity () {
return DynamicsJNI.btKinematicCharacterController_getGravity(swigCPtr, this);
}
public void setMaxSlope (float slopeRadians) {
DynamicsJNI.btKinematicCharacterController_setMaxSlope(swigCPtr, this, slopeRadians);
}
public float getMaxSlope () {
return DynamicsJNI.btKinematicCharacterController_getMaxSlope(swigCPtr, this);
}
public void setMaxPenetrationDepth (float d) {
DynamicsJNI.btKinematicCharacterController_setMaxPenetrationDepth(swigCPtr, this, d);
}
public float getMaxPenetrationDepth () {
return DynamicsJNI.btKinematicCharacterController_getMaxPenetrationDepth(swigCPtr, this);
}
public btPairCachingGhostObject getGhostObject () {
long cPtr = DynamicsJNI.btKinematicCharacterController_getGhostObject(swigCPtr, this);
return (cPtr == 0) ? null : new btPairCachingGhostObject(cPtr, false);
}
public void setUseGhostSweepTest (boolean useGhostObjectSweepTest) {
DynamicsJNI.btKinematicCharacterController_setUseGhostSweepTest(swigCPtr, this, useGhostObjectSweepTest);
}
}
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