com.badlogic.gdx.physics.bullet.dynamics.btSolve2LinearConstraint Maven / Gradle / Ivy
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
package com.badlogic.gdx.physics.bullet.dynamics;
import com.badlogic.gdx.physics.bullet.BulletBase;
import com.badlogic.gdx.physics.bullet.linearmath.*;
import com.badlogic.gdx.physics.bullet.collision.*;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.math.Matrix3;
public class btSolve2LinearConstraint extends BulletBase {
private long swigCPtr;
protected btSolve2LinearConstraint (final String className, long cPtr, boolean cMemoryOwn) {
super(className, cPtr, cMemoryOwn);
swigCPtr = cPtr;
}
/** Construct a new btSolve2LinearConstraint, normally you should not need this constructor it's intended for low-level
* usage. */
public btSolve2LinearConstraint (long cPtr, boolean cMemoryOwn) {
this("btSolve2LinearConstraint", cPtr, cMemoryOwn);
construct();
}
@Override
protected void reset (long cPtr, boolean cMemoryOwn) {
if (!destroyed) destroy();
super.reset(swigCPtr = cPtr, cMemoryOwn);
}
public static long getCPtr (btSolve2LinearConstraint obj) {
return (obj == null) ? 0 : obj.swigCPtr;
}
@Override
protected void finalize () throws Throwable {
if (!destroyed) destroy();
super.finalize();
}
@Override
protected synchronized void delete () {
if (swigCPtr != 0) {
if (swigCMemOwn) {
swigCMemOwn = false;
DynamicsJNI.delete_btSolve2LinearConstraint(swigCPtr);
}
swigCPtr = 0;
}
super.delete();
}
public btSolve2LinearConstraint (float tau, float damping) {
this(DynamicsJNI.new_btSolve2LinearConstraint(tau, damping), true);
}
public void resolveUnilateralPairConstraint (btRigidBody body0, btRigidBody body1, Matrix3 world2A, Matrix3 world2B,
Vector3 invInertiaADiag, float invMassA, Vector3 linvelA, Vector3 angvelA, Vector3 rel_posA1, Vector3 invInertiaBDiag,
float invMassB, Vector3 linvelB, Vector3 angvelB, Vector3 rel_posA2, float depthA, Vector3 normalA, Vector3 rel_posB1,
Vector3 rel_posB2, float depthB, Vector3 normalB, SWIGTYPE_p_float imp0, SWIGTYPE_p_float imp1) {
DynamicsJNI.btSolve2LinearConstraint_resolveUnilateralPairConstraint(swigCPtr, this, btRigidBody.getCPtr(body0), body0,
btRigidBody.getCPtr(body1), body1, world2A, world2B, invInertiaADiag, invMassA, linvelA, angvelA, rel_posA1,
invInertiaBDiag, invMassB, linvelB, angvelB, rel_posA2, depthA, normalA, rel_posB1, rel_posB2, depthB, normalB,
SWIGTYPE_p_float.getCPtr(imp0), SWIGTYPE_p_float.getCPtr(imp1));
}
public void resolveBilateralPairConstraint (btRigidBody body0, btRigidBody body1, Matrix3 world2A, Matrix3 world2B,
Vector3 invInertiaADiag, float invMassA, Vector3 linvelA, Vector3 angvelA, Vector3 rel_posA1, Vector3 invInertiaBDiag,
float invMassB, Vector3 linvelB, Vector3 angvelB, Vector3 rel_posA2, float depthA, Vector3 normalA, Vector3 rel_posB1,
Vector3 rel_posB2, float depthB, Vector3 normalB, SWIGTYPE_p_float imp0, SWIGTYPE_p_float imp1) {
DynamicsJNI.btSolve2LinearConstraint_resolveBilateralPairConstraint(swigCPtr, this, btRigidBody.getCPtr(body0), body0,
btRigidBody.getCPtr(body1), body1, world2A, world2B, invInertiaADiag, invMassA, linvelA, angvelA, rel_posA1,
invInertiaBDiag, invMassB, linvelB, angvelB, rel_posA2, depthA, normalA, rel_posB1, rel_posB2, depthB, normalB,
SWIGTYPE_p_float.getCPtr(imp0), SWIGTYPE_p_float.getCPtr(imp1));
}
}
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