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/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.physics.bullet;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Camera;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw;
import com.badlogic.gdx.utils.Align;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.utils.viewport.Viewport;
/** @author xoppa */
public class DebugDrawer extends btIDebugDraw implements Disposable {
private ShapeRenderer shapeRenderer = new ShapeRenderer();
private SpriteBatch spriteBatch;
private BitmapFont font;
private boolean ownsShapeRenderer = true, ownsSpriteBatch = true, ownsFont = true;
private Camera camera;
private Viewport viewport;
private int debugMode = btIDebugDraw.DebugDrawModes.DBG_NoDebug;
@Override
public void drawLine (Vector3 from, Vector3 to, Vector3 color) {
shapeRenderer.setColor(color.x, color.y, color.z, 1f);
shapeRenderer.line(from, to);
}
@Override
public void drawContactPoint (Vector3 pointOnB, Vector3 normalOnB, float distance, int lifeTime, Vector3 color) {
shapeRenderer.setColor(color.x, color.y, color.z, 1f);
shapeRenderer.point(pointOnB.x, pointOnB.y, pointOnB.z);
shapeRenderer.line(pointOnB, normalOnB.scl(distance).add(pointOnB));
}
@Override
public void drawTriangle (Vector3 v0, Vector3 v1, Vector3 v2, Vector3 color, float arg4) {
shapeRenderer.setColor(color.x, color.y, color.z, arg4);
shapeRenderer.line(v0, v1);
shapeRenderer.line(v1, v2);
shapeRenderer.line(v2, v0);
}
@Override
public void reportErrorWarning (String warningString) {
Gdx.app.error("Bullet", warningString);
}
@Override
public void draw3dText (Vector3 location, String textString) {
if (spriteBatch == null) {
spriteBatch = new SpriteBatch();
}
if (font == null) {
font = new BitmapFont();
}
// this check is necessary to avoid "mirrored" instances of the text
if (camera.frustum.pointInFrustum(location)) {
if (viewport != null) {
camera.project(location, viewport.getScreenX(), viewport.getScreenY(), viewport.getScreenWidth(),
viewport.getScreenHeight());
} else {
camera.project(location);
}
shapeRenderer.end();
spriteBatch.begin();
// the text will be centered on the position
font.draw(spriteBatch, textString, location.x, location.y, 0, textString.length(), 0, Align.center, false);
spriteBatch.end();
shapeRenderer.begin(ShapeType.Line);
}
}
@Override
public void setDebugMode (int debugMode) {
this.debugMode = debugMode;
}
@Override
public int getDebugMode () {
return debugMode;
}
/** Use this in case no {@code glViewport} is in use. Otherwise please supply the used {@link Viewport} to
* {@link #begin(Viewport)}.
* @param camera The (perspective) camera to be used when doing the debug rendering. */
public void begin (Camera camera) {
this.camera = camera;
shapeRenderer.setProjectionMatrix(camera.combined);
shapeRenderer.begin(ShapeType.Line);
}
/** This has to be used in case the camera to be used is managed via a {@link Viewport}.
* @param viewport The currently used viewport with its managed (perspective) camera. */
public void begin (Viewport viewport) {
this.viewport = viewport;
begin(viewport.getCamera());
}
/** Ends the debug rendering process and leads to a flush. */
public void end () {
shapeRenderer.end();
}
public ShapeRenderer getShapeRenderer () {
return shapeRenderer;
}
/** Switches the {@link ShapeRenderer}. The given shape renderer won't be disposed when {@link #dispose()} is called. */
public void setShapeRenderer (ShapeRenderer shapeRenderer) {
if (ownsShapeRenderer) {
this.shapeRenderer.dispose();
}
this.shapeRenderer = shapeRenderer;
ownsShapeRenderer = false;
}
public SpriteBatch getSpriteBatch () {
return spriteBatch;
}
/** Switches the {@link SpriteBatch}. The given sprite batch won't be disposed when {@link #dispose()} is called. */
public void setSpriteBatch (SpriteBatch spriteBatch) {
if (ownsSpriteBatch && this.spriteBatch != null) {
this.spriteBatch.dispose();
}
this.spriteBatch = spriteBatch;
ownsSpriteBatch = false;
}
public BitmapFont getFont () {
return font;
}
/** Switches the {@link BitmapFont}. The given font won't be disposed when {@link #dispose()} is called. */
public void setFont (BitmapFont font) {
if (ownsFont && this.font != null) {
this.font.dispose();
}
this.font = font;
ownsFont = false;
}
@Override
public void dispose () {
super.dispose();
if (ownsShapeRenderer) {
shapeRenderer.dispose();
}
if (ownsSpriteBatch && spriteBatch != null) {
spriteBatch.dispose();
}
if (ownsFont && font != null) {
font.dispose();
}
}
}