com.badlogic.gdx.physics.bullet.collision.ClosestRayResultCallback Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of gdx-bullet Show documentation
Show all versions of gdx-bullet Show documentation
Android/Desktop/iOS/HTML5 game development framework
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
package com.badlogic.gdx.physics.bullet.collision;
import com.badlogic.gdx.physics.bullet.BulletBase;
import com.badlogic.gdx.physics.bullet.linearmath.*;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.math.Quaternion;
import com.badlogic.gdx.math.Matrix3;
import com.badlogic.gdx.math.Matrix4;
public class ClosestRayResultCallback extends RayResultCallback {
private long swigCPtr;
protected ClosestRayResultCallback(final String className, long cPtr, boolean cMemoryOwn) {
super(className, CollisionJNI.ClosestRayResultCallback_SWIGUpcast(cPtr), cMemoryOwn);
swigCPtr = cPtr;
}
/** Construct a new ClosestRayResultCallback, normally you should not need this constructor it's intended for low-level usage. */
public ClosestRayResultCallback(long cPtr, boolean cMemoryOwn) {
this("ClosestRayResultCallback", cPtr, cMemoryOwn);
construct();
}
@Override
protected void reset(long cPtr, boolean cMemoryOwn) {
if (!destroyed)
destroy();
super.reset(CollisionJNI.ClosestRayResultCallback_SWIGUpcast(swigCPtr = cPtr), cMemoryOwn);
}
public static long getCPtr(ClosestRayResultCallback obj) {
return (obj == null) ? 0 : obj.swigCPtr;
}
@Override
protected void finalize() throws Throwable {
if (!destroyed)
destroy();
super.finalize();
}
@Override protected synchronized void delete() {
if (swigCPtr != 0) {
if (swigCMemOwn) {
swigCMemOwn = false;
CollisionJNI.delete_ClosestRayResultCallback(swigCPtr);
}
swigCPtr = 0;
}
super.delete();
}
protected void swigDirectorDisconnect() {
swigCMemOwn = false;
delete();
}
public void swigReleaseOwnership() {
swigCMemOwn = false;
CollisionJNI.ClosestRayResultCallback_change_ownership(this, swigCPtr, false);
}
public void swigTakeOwnership() {
swigCMemOwn = true;
CollisionJNI.ClosestRayResultCallback_change_ownership(this, swigCPtr, true);
}
public ClosestRayResultCallback(Vector3 rayFromWorld, Vector3 rayToWorld) {
this(CollisionJNI.new_ClosestRayResultCallback(rayFromWorld, rayToWorld), true);
CollisionJNI.ClosestRayResultCallback_director_connect(this, swigCPtr, swigCMemOwn, true);
}
public float addSingleResult(LocalRayResult rayResult, boolean normalInWorldSpace) {
return (getClass() == ClosestRayResultCallback.class) ? CollisionJNI.ClosestRayResultCallback_addSingleResult(swigCPtr, this, LocalRayResult.getCPtr(rayResult), rayResult, normalInWorldSpace) : CollisionJNI.ClosestRayResultCallback_addSingleResultSwigExplicitClosestRayResultCallback(swigCPtr, this, LocalRayResult.getCPtr(rayResult), rayResult, normalInWorldSpace);
}
public void getRayFromWorld(Vector3 out) {
CollisionJNI.ClosestRayResultCallback_getRayFromWorld(swigCPtr, this, out);
}
public void setRayFromWorld(Vector3 value) {
CollisionJNI.ClosestRayResultCallback_setRayFromWorld(swigCPtr, this, value);
}
public void getRayToWorld(Vector3 out) {
CollisionJNI.ClosestRayResultCallback_getRayToWorld(swigCPtr, this, out);
}
public void setRayToWorld(Vector3 value) {
CollisionJNI.ClosestRayResultCallback_setRayToWorld(swigCPtr, this, value);
}
public void getHitNormalWorld(Vector3 out) {
CollisionJNI.ClosestRayResultCallback_getHitNormalWorld(swigCPtr, this, out);
}
public void setHitNormalWorld(Vector3 value) {
CollisionJNI.ClosestRayResultCallback_setHitNormalWorld(swigCPtr, this, value);
}
public void getHitPointWorld(Vector3 out) {
CollisionJNI.ClosestRayResultCallback_getHitPointWorld(swigCPtr, this, out);
}
public void setHitPointWorld(Vector3 value) {
CollisionJNI.ClosestRayResultCallback_setHitPointWorld(swigCPtr, this, value);
}
}