Please wait. This can take some minutes ...
Many resources are needed to download a project. Please understand that we have to compensate our server costs. Thank you in advance.
Project price only 1 $
You can buy this project and download/modify it how often you want.
com.badlogic.gdx.physics.bullet.dynamics.btRigidBodyFloatData Maven / Gradle / Ivy
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
package com.badlogic.gdx.physics.bullet.dynamics;
import com.badlogic.gdx.physics.bullet.BulletBase;
import com.badlogic.gdx.physics.bullet.linearmath.*;
import com.badlogic.gdx.physics.bullet.collision.*;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.math.Quaternion;
import com.badlogic.gdx.math.Matrix3;
import com.badlogic.gdx.math.Matrix4;
public class btRigidBodyFloatData extends BulletBase {
private long swigCPtr;
protected btRigidBodyFloatData(final String className, long cPtr, boolean cMemoryOwn) {
super(className, cPtr, cMemoryOwn);
swigCPtr = cPtr;
}
/** Construct a new btRigidBodyFloatData, normally you should not need this constructor it's intended for low-level usage. */
public btRigidBodyFloatData(long cPtr, boolean cMemoryOwn) {
this("btRigidBodyFloatData", cPtr, cMemoryOwn);
construct();
}
@Override
protected void reset(long cPtr, boolean cMemoryOwn) {
if (!destroyed)
destroy();
super.reset(swigCPtr = cPtr, cMemoryOwn);
}
public static long getCPtr(btRigidBodyFloatData obj) {
return (obj == null) ? 0 : obj.swigCPtr;
}
@Override
protected void finalize() throws Throwable {
if (!destroyed)
destroy();
super.finalize();
}
@Override protected synchronized void delete() {
if (swigCPtr != 0) {
if (swigCMemOwn) {
swigCMemOwn = false;
DynamicsJNI.delete_btRigidBodyFloatData(swigCPtr);
}
swigCPtr = 0;
}
super.delete();
}
public void setCollisionObjectData(btCollisionObjectFloatData value) {
DynamicsJNI.btRigidBodyFloatData_collisionObjectData_set(swigCPtr, this, btCollisionObjectFloatData.getCPtr(value), value);
}
public btCollisionObjectFloatData getCollisionObjectData() {
long cPtr = DynamicsJNI.btRigidBodyFloatData_collisionObjectData_get(swigCPtr, this);
return (cPtr == 0) ? null : new btCollisionObjectFloatData(cPtr, false);
}
public void setInvInertiaTensorWorld(btMatrix3x3FloatData value) {
DynamicsJNI.btRigidBodyFloatData_invInertiaTensorWorld_set(swigCPtr, this, btMatrix3x3FloatData.getCPtr(value), value);
}
public btMatrix3x3FloatData getInvInertiaTensorWorld() {
long cPtr = DynamicsJNI.btRigidBodyFloatData_invInertiaTensorWorld_get(swigCPtr, this);
return (cPtr == 0) ? null : new btMatrix3x3FloatData(cPtr, false);
}
public void setLinearVelocity(btVector3FloatData value) {
DynamicsJNI.btRigidBodyFloatData_linearVelocity_set(swigCPtr, this, btVector3FloatData.getCPtr(value), value);
}
public btVector3FloatData getLinearVelocity() {
long cPtr = DynamicsJNI.btRigidBodyFloatData_linearVelocity_get(swigCPtr, this);
return (cPtr == 0) ? null : new btVector3FloatData(cPtr, false);
}
public void setAngularVelocity(btVector3FloatData value) {
DynamicsJNI.btRigidBodyFloatData_angularVelocity_set(swigCPtr, this, btVector3FloatData.getCPtr(value), value);
}
public btVector3FloatData getAngularVelocity() {
long cPtr = DynamicsJNI.btRigidBodyFloatData_angularVelocity_get(swigCPtr, this);
return (cPtr == 0) ? null : new btVector3FloatData(cPtr, false);
}
public void setAngularFactor(btVector3FloatData value) {
DynamicsJNI.btRigidBodyFloatData_angularFactor_set(swigCPtr, this, btVector3FloatData.getCPtr(value), value);
}
public btVector3FloatData getAngularFactor() {
long cPtr = DynamicsJNI.btRigidBodyFloatData_angularFactor_get(swigCPtr, this);
return (cPtr == 0) ? null : new btVector3FloatData(cPtr, false);
}
public void setLinearFactor(btVector3FloatData value) {
DynamicsJNI.btRigidBodyFloatData_linearFactor_set(swigCPtr, this, btVector3FloatData.getCPtr(value), value);
}
public btVector3FloatData getLinearFactor() {
long cPtr = DynamicsJNI.btRigidBodyFloatData_linearFactor_get(swigCPtr, this);
return (cPtr == 0) ? null : new btVector3FloatData(cPtr, false);
}
public void setGravity(btVector3FloatData value) {
DynamicsJNI.btRigidBodyFloatData_gravity_set(swigCPtr, this, btVector3FloatData.getCPtr(value), value);
}
public btVector3FloatData getGravity() {
long cPtr = DynamicsJNI.btRigidBodyFloatData_gravity_get(swigCPtr, this);
return (cPtr == 0) ? null : new btVector3FloatData(cPtr, false);
}
public void setGravity_acceleration(btVector3FloatData value) {
DynamicsJNI.btRigidBodyFloatData_gravity_acceleration_set(swigCPtr, this, btVector3FloatData.getCPtr(value), value);
}
public btVector3FloatData getGravity_acceleration() {
long cPtr = DynamicsJNI.btRigidBodyFloatData_gravity_acceleration_get(swigCPtr, this);
return (cPtr == 0) ? null : new btVector3FloatData(cPtr, false);
}
public void setInvInertiaLocal(btVector3FloatData value) {
DynamicsJNI.btRigidBodyFloatData_invInertiaLocal_set(swigCPtr, this, btVector3FloatData.getCPtr(value), value);
}
public btVector3FloatData getInvInertiaLocal() {
long cPtr = DynamicsJNI.btRigidBodyFloatData_invInertiaLocal_get(swigCPtr, this);
return (cPtr == 0) ? null : new btVector3FloatData(cPtr, false);
}
public void setTotalForce(btVector3FloatData value) {
DynamicsJNI.btRigidBodyFloatData_totalForce_set(swigCPtr, this, btVector3FloatData.getCPtr(value), value);
}
public btVector3FloatData getTotalForce() {
long cPtr = DynamicsJNI.btRigidBodyFloatData_totalForce_get(swigCPtr, this);
return (cPtr == 0) ? null : new btVector3FloatData(cPtr, false);
}
public void setTotalTorque(btVector3FloatData value) {
DynamicsJNI.btRigidBodyFloatData_totalTorque_set(swigCPtr, this, btVector3FloatData.getCPtr(value), value);
}
public btVector3FloatData getTotalTorque() {
long cPtr = DynamicsJNI.btRigidBodyFloatData_totalTorque_get(swigCPtr, this);
return (cPtr == 0) ? null : new btVector3FloatData(cPtr, false);
}
public void setInverseMass(float value) {
DynamicsJNI.btRigidBodyFloatData_inverseMass_set(swigCPtr, this, value);
}
public float getInverseMass() {
return DynamicsJNI.btRigidBodyFloatData_inverseMass_get(swigCPtr, this);
}
public void setLinearDamping(float value) {
DynamicsJNI.btRigidBodyFloatData_linearDamping_set(swigCPtr, this, value);
}
public float getLinearDamping() {
return DynamicsJNI.btRigidBodyFloatData_linearDamping_get(swigCPtr, this);
}
public void setAngularDamping(float value) {
DynamicsJNI.btRigidBodyFloatData_angularDamping_set(swigCPtr, this, value);
}
public float getAngularDamping() {
return DynamicsJNI.btRigidBodyFloatData_angularDamping_get(swigCPtr, this);
}
public void setAdditionalDampingFactor(float value) {
DynamicsJNI.btRigidBodyFloatData_additionalDampingFactor_set(swigCPtr, this, value);
}
public float getAdditionalDampingFactor() {
return DynamicsJNI.btRigidBodyFloatData_additionalDampingFactor_get(swigCPtr, this);
}
public void setAdditionalLinearDampingThresholdSqr(float value) {
DynamicsJNI.btRigidBodyFloatData_additionalLinearDampingThresholdSqr_set(swigCPtr, this, value);
}
public float getAdditionalLinearDampingThresholdSqr() {
return DynamicsJNI.btRigidBodyFloatData_additionalLinearDampingThresholdSqr_get(swigCPtr, this);
}
public void setAdditionalAngularDampingThresholdSqr(float value) {
DynamicsJNI.btRigidBodyFloatData_additionalAngularDampingThresholdSqr_set(swigCPtr, this, value);
}
public float getAdditionalAngularDampingThresholdSqr() {
return DynamicsJNI.btRigidBodyFloatData_additionalAngularDampingThresholdSqr_get(swigCPtr, this);
}
public void setAdditionalAngularDampingFactor(float value) {
DynamicsJNI.btRigidBodyFloatData_additionalAngularDampingFactor_set(swigCPtr, this, value);
}
public float getAdditionalAngularDampingFactor() {
return DynamicsJNI.btRigidBodyFloatData_additionalAngularDampingFactor_get(swigCPtr, this);
}
public void setLinearSleepingThreshold(float value) {
DynamicsJNI.btRigidBodyFloatData_linearSleepingThreshold_set(swigCPtr, this, value);
}
public float getLinearSleepingThreshold() {
return DynamicsJNI.btRigidBodyFloatData_linearSleepingThreshold_get(swigCPtr, this);
}
public void setAngularSleepingThreshold(float value) {
DynamicsJNI.btRigidBodyFloatData_angularSleepingThreshold_set(swigCPtr, this, value);
}
public float getAngularSleepingThreshold() {
return DynamicsJNI.btRigidBodyFloatData_angularSleepingThreshold_get(swigCPtr, this);
}
public void setAdditionalDamping(int value) {
DynamicsJNI.btRigidBodyFloatData_additionalDamping_set(swigCPtr, this, value);
}
public int getAdditionalDamping() {
return DynamicsJNI.btRigidBodyFloatData_additionalDamping_get(swigCPtr, this);
}
public btRigidBodyFloatData() {
this(DynamicsJNI.new_btRigidBodyFloatData(), true);
}
}