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/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
package com.badlogic.gdx.physics.bullet.linearmath;
import com.badlogic.gdx.physics.bullet.BulletBase;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.math.Quaternion;
import com.badlogic.gdx.math.Matrix3;
import com.badlogic.gdx.math.Matrix4;
public interface LinearMathConstants {
public final static int BT_BULLET_VERSION = 287;
public final static double BT_LARGE_FLOAT = 1e18;
public final static double BT_ONE = 1.0;
public final static double BT_ZERO = 0.0;
public final static double BT_TWO = 2.0;
public final static double BT_HALF = 0.5;
public final static String btVector3DataName = "btVector3FloatData";
public final static String btQuaternionDataName = "btQuaternionFloatData";
public final static int USE_BANCHLESS = 1;
public final static int USE_BT_CLOCK = 1;
public final static int BT_USE_PLACEMENT_NEW = 1;
public final static int BT_HEADER_LENGTH = 12;
}