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/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
package com.badlogic.gdx.physics.bullet.linearmath;
import com.badlogic.gdx.physics.bullet.BulletBase;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.math.Quaternion;
import com.badlogic.gdx.math.Matrix3;
import com.badlogic.gdx.math.Matrix4;
public class btMotionState extends BulletBase {
private long swigCPtr;
protected btMotionState(final String className, long cPtr, boolean cMemoryOwn) {
super(className, cPtr, cMemoryOwn);
swigCPtr = cPtr;
}
/** Construct a new btMotionState, normally you should not need this constructor it's intended for low-level usage. */
public btMotionState(long cPtr, boolean cMemoryOwn) {
this("btMotionState", cPtr, cMemoryOwn);
construct();
}
@Override
protected void reset(long cPtr, boolean cMemoryOwn) {
if (!destroyed)
destroy();
super.reset(swigCPtr = cPtr, cMemoryOwn);
}
public static long getCPtr(btMotionState obj) {
return (obj == null) ? 0 : obj.swigCPtr;
}
@Override
protected void finalize() throws Throwable {
if (!destroyed)
destroy();
super.finalize();
}
@Override protected synchronized void delete() {
if (swigCPtr != 0) {
if (swigCMemOwn) {
swigCMemOwn = false;
LinearMathJNI.delete_btMotionState(swigCPtr);
}
swigCPtr = 0;
}
super.delete();
}
protected void swigDirectorDisconnect() {
swigCMemOwn = false;
delete();
}
public void swigReleaseOwnership() {
swigCMemOwn = false;
LinearMathJNI.btMotionState_change_ownership(this, swigCPtr, false);
}
public void swigTakeOwnership() {
swigCMemOwn = true;
LinearMathJNI.btMotionState_change_ownership(this, swigCPtr, true);
}
public void getWorldTransform(Matrix4 worldTrans) {
LinearMathJNI.btMotionState_getWorldTransform(swigCPtr, this, worldTrans);
}
public void setWorldTransform(Matrix4 worldTrans) {
LinearMathJNI.btMotionState_setWorldTransform(swigCPtr, this, worldTrans);
}
public btMotionState() {
this(LinearMathJNI.new_btMotionState(), true);
LinearMathJNI.btMotionState_director_connect(this, swigCPtr, swigCMemOwn, true);
}
}