com.badlogic.gdx.physics.bullet.linearmath.btSpatialMotionVector Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of gdx-bullet Show documentation
Show all versions of gdx-bullet Show documentation
Android/Desktop/iOS/HTML5 game development framework
/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 3.0.11
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
package com.badlogic.gdx.physics.bullet.linearmath;
import com.badlogic.gdx.physics.bullet.BulletBase;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.math.Quaternion;
import com.badlogic.gdx.math.Matrix3;
import com.badlogic.gdx.math.Matrix4;
public class btSpatialMotionVector extends BulletBase {
private long swigCPtr;
protected btSpatialMotionVector(final String className, long cPtr, boolean cMemoryOwn) {
super(className, cPtr, cMemoryOwn);
swigCPtr = cPtr;
}
/** Construct a new btSpatialMotionVector, normally you should not need this constructor it's intended for low-level usage. */
public btSpatialMotionVector(long cPtr, boolean cMemoryOwn) {
this("btSpatialMotionVector", cPtr, cMemoryOwn);
construct();
}
@Override
protected void reset(long cPtr, boolean cMemoryOwn) {
if (!destroyed)
destroy();
super.reset(swigCPtr = cPtr, cMemoryOwn);
}
public static long getCPtr(btSpatialMotionVector obj) {
return (obj == null) ? 0 : obj.swigCPtr;
}
@Override
protected void finalize() throws Throwable {
if (!destroyed)
destroy();
super.finalize();
}
@Override protected synchronized void delete() {
if (swigCPtr != 0) {
if (swigCMemOwn) {
swigCMemOwn = false;
LinearMathJNI.delete_btSpatialMotionVector(swigCPtr);
}
swigCPtr = 0;
}
super.delete();
}
public void setTopVec(btVector3 value) {
LinearMathJNI.btSpatialMotionVector_topVec_set(swigCPtr, this, btVector3.getCPtr(value), value);
}
public btVector3 getTopVec() {
long cPtr = LinearMathJNI.btSpatialMotionVector_topVec_get(swigCPtr, this);
return (cPtr == 0) ? null : new btVector3(cPtr, false);
}
public void setBottomVec(btVector3 value) {
LinearMathJNI.btSpatialMotionVector_bottomVec_set(swigCPtr, this, btVector3.getCPtr(value), value);
}
public btVector3 getBottomVec() {
long cPtr = LinearMathJNI.btSpatialMotionVector_bottomVec_get(swigCPtr, this);
return (cPtr == 0) ? null : new btVector3(cPtr, false);
}
public btSpatialMotionVector() {
this(LinearMathJNI.new_btSpatialMotionVector__SWIG_0(), true);
}
public btSpatialMotionVector(Vector3 angular, Vector3 linear) {
this(LinearMathJNI.new_btSpatialMotionVector__SWIG_1(angular, linear), true);
}
public void setVector(Vector3 angular, Vector3 linear) {
LinearMathJNI.btSpatialMotionVector_setVector(swigCPtr, this, angular, linear);
}
public void setValue(float ax, float ay, float az, float lx, float ly, float lz) {
LinearMathJNI.btSpatialMotionVector_setValue(swigCPtr, this, ax, ay, az, lx, ly, lz);
}
public void addVector(Vector3 angular, Vector3 linear) {
LinearMathJNI.btSpatialMotionVector_addVector(swigCPtr, this, angular, linear);
}
public void addValue(float ax, float ay, float az, float lx, float ly, float lz) {
LinearMathJNI.btSpatialMotionVector_addValue(swigCPtr, this, ax, ay, az, lx, ly, lz);
}
public Vector3 getAngular() {
return LinearMathJNI.btSpatialMotionVector_getAngular(swigCPtr, this);
}
public Vector3 getLinear() {
return LinearMathJNI.btSpatialMotionVector_getLinear(swigCPtr, this);
}
public void setAngular(Vector3 angular) {
LinearMathJNI.btSpatialMotionVector_setAngular(swigCPtr, this, angular);
}
public void setLinear(Vector3 linear) {
LinearMathJNI.btSpatialMotionVector_setLinear(swigCPtr, this, linear);
}
public void addAngular(Vector3 angular) {
LinearMathJNI.btSpatialMotionVector_addAngular(swigCPtr, this, angular);
}
public void addLinear(Vector3 linear) {
LinearMathJNI.btSpatialMotionVector_addLinear(swigCPtr, this, linear);
}
public void setZero() {
LinearMathJNI.btSpatialMotionVector_setZero(swigCPtr, this);
}
public float dot(btSpatialForceVector b) {
return LinearMathJNI.btSpatialMotionVector_dot(swigCPtr, this, btSpatialForceVector.getCPtr(b), b);
}
public btSpatialMotionVector operatorAdditionAssignment(btSpatialMotionVector vec) {
return new btSpatialMotionVector(LinearMathJNI.btSpatialMotionVector_operatorAdditionAssignment(swigCPtr, this, btSpatialMotionVector.getCPtr(vec), vec), false);
}
public btSpatialMotionVector operatorSubtractionAssignment(btSpatialMotionVector vec) {
return new btSpatialMotionVector(LinearMathJNI.btSpatialMotionVector_operatorSubtractionAssignment(swigCPtr, this, btSpatialMotionVector.getCPtr(vec), vec), false);
}
public btSpatialMotionVector operatorMultiplicationAssignment(float s) {
return new btSpatialMotionVector(LinearMathJNI.btSpatialMotionVector_operatorMultiplicationAssignment(swigCPtr, this, s), false);
}
public btSpatialMotionVector operatorSubtraction(btSpatialMotionVector vec) {
return new btSpatialMotionVector(LinearMathJNI.btSpatialMotionVector_operatorSubtraction__SWIG_0(swigCPtr, this, btSpatialMotionVector.getCPtr(vec), vec), true);
}
public btSpatialMotionVector operatorAddition(btSpatialMotionVector vec) {
return new btSpatialMotionVector(LinearMathJNI.btSpatialMotionVector_operatorAddition(swigCPtr, this, btSpatialMotionVector.getCPtr(vec), vec), true);
}
public btSpatialMotionVector operatorSubtraction() {
return new btSpatialMotionVector(LinearMathJNI.btSpatialMotionVector_operatorSubtraction__SWIG_1(swigCPtr, this), true);
}
public btSpatialMotionVector operatorMultiplication(float s) {
return new btSpatialMotionVector(LinearMathJNI.btSpatialMotionVector_operatorMultiplication(swigCPtr, this, s), true);
}
}