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com.badlogic.gdx.tools.hiero.unicodefont.effects.OutlineWobbleEffect Maven / Gradle / Ivy
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/*
* Copyright 2006 Jerry Huxtable
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
* governing permissions and limitations under the License.
*/
package com.badlogic.gdx.tools.hiero.unicodefont.effects;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Shape;
import java.awt.Stroke;
import java.awt.geom.FlatteningPathIterator;
import java.awt.geom.GeneralPath;
import java.awt.geom.PathIterator;
import java.util.Iterator;
import java.util.List;
/** @author Jerry Huxtable
* @author Nathan Sweet */
public class OutlineWobbleEffect extends OutlineEffect {
float detail = 1;
float amplitude = 1;
public OutlineWobbleEffect () {
setStroke(new WobbleStroke());
}
public OutlineWobbleEffect (int width, Color color) {
super(width, color);
}
public String toString () {
return "Outline (Wobble)";
}
public List getValues () {
List values = super.getValues();
values.remove(2); // Remove "Join".
values.add(EffectUtil.floatValue("Detail", detail, 1, 50,
"This setting controls how detailed the outline will be. " + "Smaller numbers cause the outline to have more detail."));
values.add(EffectUtil.floatValue("Amplitude", amplitude, 0.5f, 50, "This setting controls the amplitude of the outline."));
return values;
}
public void setValues (List values) {
super.setValues(values);
for (Iterator iter = values.iterator(); iter.hasNext();) {
Value value = (Value)iter.next();
if (value.getName().equals("Detail")) {
detail = ((Float)value.getObject()).floatValue();
} else if (value.getName().equals("Amplitude")) {
amplitude = ((Float)value.getObject()).floatValue();
}
}
}
class WobbleStroke implements Stroke {
private static final float FLATNESS = 1;
public Shape createStrokedShape (Shape shape) {
GeneralPath result = new GeneralPath();
shape = new BasicStroke(getWidth(), BasicStroke.CAP_SQUARE, getJoin()).createStrokedShape(shape);
PathIterator it = new FlatteningPathIterator(shape.getPathIterator(null), FLATNESS);
float points[] = new float[6];
float moveX = 0, moveY = 0;
float lastX = 0, lastY = 0;
float thisX = 0, thisY = 0;
int type = 0;
float next = 0;
while (!it.isDone()) {
type = it.currentSegment(points);
switch (type) {
case PathIterator.SEG_MOVETO:
moveX = lastX = randomize(points[0]);
moveY = lastY = randomize(points[1]);
result.moveTo(moveX, moveY);
next = 0;
break;
case PathIterator.SEG_CLOSE:
points[0] = moveX;
points[1] = moveY;
// Fall into....
case PathIterator.SEG_LINETO:
thisX = randomize(points[0]);
thisY = randomize(points[1]);
float dx = thisX - lastX;
float dy = thisY - lastY;
float distance = (float)Math.sqrt(dx * dx + dy * dy);
if (distance >= next) {
float r = 1.0f / distance;
while (distance >= next) {
float x = lastX + next * dx * r;
float y = lastY + next * dy * r;
result.lineTo(randomize(x), randomize(y));
next += detail;
}
}
next -= distance;
lastX = thisX;
lastY = thisY;
break;
}
it.next();
}
return result;
}
private float randomize (float x) {
return x + (float)Math.random() * amplitude * 2 - 1;
}
}
}
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