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/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.graphics.g2d;
import com.badlogic.gdx.graphics.Texture;
/** A PolygonBatch is an extension of the Batch interface that provides additional render methods specifically for rendering
* polygons.
* @author mzechner
* @author Nathan Sweet */
public interface PolygonBatch extends Batch {
/** Draws a polygon region with the bottom left corner at x,y having the width and height of the region. */
void draw (PolygonRegion region, float x, float y);
/** Draws a polygon region with the bottom left corner at x,y and stretching the region to cover the given width and height. */
void draw (PolygonRegion region, float x, float y, float width, float height);
/** Draws the polygon region with the bottom left corner at x,y and stretching the region to cover the given width and height.
* The polygon region is offset by originX, originY relative to the origin. Scale specifies the scaling factor by which the
* polygon region should be scaled around originX, originY. Rotation specifies the angle of counter clockwise rotation of the
* rectangle around originX, originY. */
void draw (PolygonRegion region, float x, float y, float originX, float originY, float width, float height, float scaleX,
float scaleY, float rotation);
/** Draws the polygon using the given vertices and triangles. Each vertices must be made up of 5 elements in this order: x, y,
* color, u, v. */
void draw (Texture texture, float[] polygonVertices, int verticesOffset, int verticesCount, short[] polygonTriangles,
int trianglesOffset, int trianglesCount);
}