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/*******************************************************************************
* Copyright 2015 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.graphics.profiling;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.math.FloatCounter;
public abstract class GLInterceptor implements GL20 {
protected int calls;
protected int textureBindings;
protected int drawCalls;
protected int shaderSwitches;
protected final FloatCounter vertexCount = new FloatCounter(0);
protected GLProfiler glProfiler;
protected GLInterceptor (GLProfiler profiler) {
this.glProfiler = profiler;
}
public static String resolveErrorNumber (int error) {
switch (error) {
case GL_INVALID_VALUE:
return "GL_INVALID_VALUE";
case GL_INVALID_OPERATION:
return "GL_INVALID_OPERATION";
case GL_INVALID_FRAMEBUFFER_OPERATION:
return "GL_INVALID_FRAMEBUFFER_OPERATION";
case GL_INVALID_ENUM:
return "GL_INVALID_ENUM";
case GL_OUT_OF_MEMORY:
return "GL_OUT_OF_MEMORY";
default:
return "number " + error;
}
}
public int getCalls () {
return calls;
}
public int getTextureBindings () {
return textureBindings;
}
public int getDrawCalls () {
return drawCalls;
}
public int getShaderSwitches () {
return shaderSwitches;
}
public FloatCounter getVertexCount () {
return vertexCount;
}
public void reset () {
calls = 0;
textureBindings = 0;
drawCalls = 0;
shaderSwitches = 0;
vertexCount.reset();
}
}