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 * Copyright (c) 2011, Nathan Sweet 
 * All rights reserved.
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package com.badlogic.gdx.scenes.scene2d.ui;

import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.Touchable;
import com.badlogic.gdx.scenes.scene2d.utils.Layout;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.SnapshotArray;

/** A stack is a container that sizes its children to its size and positions them at 0,0 on top of each other.
 * 

* The preferred and min size of the stack is the largest preferred and min size of any children. The max size of the stack is the * smallest max size of any children. * @author Nathan Sweet */ public class Stack extends WidgetGroup { private float prefWidth, prefHeight, minWidth, minHeight, maxWidth, maxHeight; private boolean sizeInvalid = true; public Stack () { setTransform(false); setWidth(150); setHeight(150); setTouchable(Touchable.childrenOnly); } public Stack (Actor... actors) { this(); for (Actor actor : actors) addActor(actor); } public void invalidate () { super.invalidate(); sizeInvalid = true; } private void computeSize () { sizeInvalid = false; prefWidth = 0; prefHeight = 0; minWidth = 0; minHeight = 0; maxWidth = 0; maxHeight = 0; SnapshotArray children = getChildren(); for (int i = 0, n = children.size; i < n; i++) { Actor child = children.get(i); float childMaxWidth, childMaxHeight; if (child instanceof Layout) { Layout layout = (Layout)child; prefWidth = Math.max(prefWidth, layout.getPrefWidth()); prefHeight = Math.max(prefHeight, layout.getPrefHeight()); minWidth = Math.max(minWidth, layout.getMinWidth()); minHeight = Math.max(minHeight, layout.getMinHeight()); childMaxWidth = layout.getMaxWidth(); childMaxHeight = layout.getMaxHeight(); } else { prefWidth = Math.max(prefWidth, child.getWidth()); prefHeight = Math.max(prefHeight, child.getHeight()); minWidth = Math.max(minWidth, child.getWidth()); minHeight = Math.max(minHeight, child.getHeight()); childMaxWidth = 0; childMaxHeight = 0; } if (childMaxWidth > 0) maxWidth = maxWidth == 0 ? childMaxWidth : Math.min(maxWidth, childMaxWidth); if (childMaxHeight > 0) maxHeight = maxHeight == 0 ? childMaxHeight : Math.min(maxHeight, childMaxHeight); } } public void add (Actor actor) { addActor(actor); } public void layout () { if (sizeInvalid) computeSize(); float width = getWidth(), height = getHeight(); Array children = getChildren(); for (int i = 0, n = children.size; i < n; i++) { Actor child = children.get(i); child.setBounds(0, 0, width, height); if (child instanceof Layout) ((Layout)child).validate(); } } public float getPrefWidth () { if (sizeInvalid) computeSize(); return prefWidth; } public float getPrefHeight () { if (sizeInvalid) computeSize(); return prefHeight; } public float getMinWidth () { if (sizeInvalid) computeSize(); return minWidth; } public float getMinHeight () { if (sizeInvalid) computeSize(); return minHeight; } public float getMaxWidth () { if (sizeInvalid) computeSize(); return maxWidth; } public float getMaxHeight () { if (sizeInvalid) computeSize(); return maxHeight; } }





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