com.badlogic.gdx.graphics.g3d.environment.PointLight Maven / Gradle / Ivy
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/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.graphics.g3d.environment;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.Vector3;
public class PointLight extends BaseLight {
public final Vector3 position = new Vector3();
public float intensity;
public PointLight setPosition (float positionX, float positionY, float positionZ) {
this.position.set(positionX, positionY, positionZ);
return this;
}
public PointLight setPosition (Vector3 position) {
this.position.set(position);
return this;
}
public PointLight setIntensity (float intensity) {
this.intensity = intensity;
return this;
}
public PointLight set (final PointLight copyFrom) {
return set(copyFrom.color, copyFrom.position, copyFrom.intensity);
}
public PointLight set (final Color color, final Vector3 position, final float intensity) {
if (color != null) this.color.set(color);
if (position != null) this.position.set(position);
this.intensity = intensity;
return this;
}
public PointLight set (final float r, final float g, final float b, final Vector3 position, final float intensity) {
this.color.set(r, g, b, 1f);
if (position != null) this.position.set(position);
this.intensity = intensity;
return this;
}
public PointLight set (final Color color, final float x, final float y, final float z, final float intensity) {
if (color != null) this.color.set(color);
this.position.set(x, y, z);
this.intensity = intensity;
return this;
}
public PointLight set (final float r, final float g, final float b, final float x, final float y, final float z,
final float intensity) {
this.color.set(r, g, b, 1f);
this.position.set(x, y, z);
this.intensity = intensity;
return this;
}
@Override
public boolean equals (Object obj) {
return (obj instanceof PointLight) && equals((PointLight)obj);
}
public boolean equals (PointLight other) {
return (other != null
&& (other == this || (color.equals(other.color) && position.equals(other.position) && intensity == other.intensity)));
}
}
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