com.badlogic.gdx.maps.Map Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.maps;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.maps.objects.CircleMapObject;
import com.badlogic.gdx.maps.objects.PolygonMapObject;
import com.badlogic.gdx.maps.objects.TextureMapObject;
import com.badlogic.gdx.maps.tiled.TiledMap;
import com.badlogic.gdx.utils.Disposable;
/** A generic level map implementation.
*
* A map has {@link MapProperties} which describe general attributes. Availability of properties depends on the type of map, e.g.
* what format is was loaded from etc.
*
* A map has {@link MapLayers}. Map layers are ordered and indexed. A {@link MapLayer} contains {@link MapObjects} which represent
* things within the layer. Different types of {@link MapObject} are available, e.g. {@link CircleMapObject},
* {@link TextureMapObject}, and so on.
*
* A map can be rendered by a {@link MapRenderer}. A MapRenderer implementation may chose to only render specific MapObject or
* MapLayer types.
*
* There are more specialized implementations of Map for specific use cases. e.g. the {@link TiledMap} class and its associated
* classes add functionality specifically for tile maps on top of the basic map functionality.
*
* Maps must be disposed through a call to {@link #dispose()} when no longer used. */
public class Map implements Disposable {
private MapLayers layers = new MapLayers();
private MapProperties properties = new MapProperties();
/** Creates empty map */
public Map () {
}
/** @return the map's layers */
public MapLayers getLayers () {
return layers;
}
/** @return the map's properties */
public MapProperties getProperties () {
return properties;
}
/** Disposes all resources like {@link Texture} instances that the map may own. */
@Override
public void dispose () {
}
}
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