com.badlogic.gdx.math.collision.Ray Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.math.collision;
import java.io.Serializable;
import com.badlogic.gdx.math.Matrix4;
import com.badlogic.gdx.math.Vector3;
/** Encapsulates a ray having a starting position and a unit length direction.
*
* @author [email protected] */
public class Ray implements Serializable {
private static final long serialVersionUID = -620692054835390878L;
public final Vector3 origin = new Vector3();
public final Vector3 direction = new Vector3();
/** Constructor, sets the starting position of the ray and the direction.
*
* @param origin The starting position
* @param direction The direction */
public Ray (Vector3 origin, Vector3 direction) {
this.origin.set(origin);
this.direction.set(direction).nor();
}
/** @return a copy of this ray. */
public Ray cpy () {
return new Ray(this.origin, this.direction);
}
/** @deprecated Use {@link #getEndPoint(Vector3, float)} instead. Returns the endpoint given the distance. This is calculated as
* startpoint + distance * direction.
* @param distance The distance from the end point to the start point.
* @return The end point */
@Deprecated
public Vector3 getEndPoint (float distance) {
return getEndPoint(new Vector3(), distance);
}
/** Returns the endpoint given the distance. This is calculated as startpoint + distance * direction.
* @param out The vector to set to the result
* @param distance The distance from the end point to the start point.
* @return The out param */
public Vector3 getEndPoint (final Vector3 out, final float distance) {
return out.set(direction).scl(distance).add(origin);
}
static Vector3 tmp = new Vector3();
/** Multiplies the ray by the given matrix. Use this to transform a ray into another coordinate system.
*
* @param matrix The matrix
* @return This ray for chaining. */
public Ray mul (Matrix4 matrix) {
tmp.set(origin).add(direction);
tmp.mul(matrix);
origin.mul(matrix);
direction.set(tmp.sub(origin));
return this;
}
/** {@inheritDoc} */
public String toString () {
return "ray [" + origin + ":" + direction + "]";
}
/** Sets the starting position and the direction of this ray.
*
* @param origin The starting position
* @param direction The direction
* @return this ray for chaining */
public Ray set (Vector3 origin, Vector3 direction) {
this.origin.set(origin);
this.direction.set(direction);
return this;
}
/** Sets this ray from the given starting position and direction.
*
* @param x The x-component of the starting position
* @param y The y-component of the starting position
* @param z The z-component of the starting position
* @param dx The x-component of the direction
* @param dy The y-component of the direction
* @param dz The z-component of the direction
* @return this ray for chaining */
public Ray set (float x, float y, float z, float dx, float dy, float dz) {
this.origin.set(x, y, z);
this.direction.set(dx, dy, dz);
return this;
}
/** Sets the starting position and direction from the given ray
*
* @param ray The ray
* @return This ray for chaining */
public Ray set (Ray ray) {
this.origin.set(ray.origin);
this.direction.set(ray.direction);
return this;
}
@Override
public boolean equals (Object o) {
if (o == this) return true;
if (o == null || o.getClass() != this.getClass()) return false;
Ray r = (Ray)o;
return this.direction.equals(r.direction) && this.origin.equals(r.origin);
}
@Override
public int hashCode () {
final int prime = 73;
int result = 1;
result = prime * result + this.direction.hashCode();
result = prime * result + this.origin.hashCode();
return result;
}
}
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