com.badlogic.gdx.audio.Sound Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.audio;
import com.badlogic.gdx.Audio;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.utils.Disposable;
/**
* A Sound is a short audio clip that can be played numerous times in parallel. It's completely loaded into memory so only load
* small audio files. Call the {@link #dispose()} method when you're done using the Sound.
*
*
*
* Sound instances are created via a call to {@link Audio#newSound(FileHandle)}.
*
*
*
* Calling the {@link #play()} or {@link #play(float)} method will return a long which is an id to that instance of the sound. You
* can use this id to modify the playback of that sound instance.
*
*
*
* Note: any values provided will not be clamped, it is the developer's responsibility to do so
*
*
* @author [email protected] */
public interface Sound extends Disposable {
/** Plays the sound. If the sound is already playing, it will be played again, concurrently.
* @return the id of the sound instance if successful, or -1 on failure. */
public long play ();
/** Plays the sound. If the sound is already playing, it will be played again, concurrently.
* @param volume the volume in the range [0,1]
* @return the id of the sound instance if successful, or -1 on failure. */
public long play (float volume);
/** Plays the sound. If the sound is already playing, it will be played again, concurrently.
* @param volume the volume in the range [0,1]
* @param pitch the pitch multiplier, 1 == default, >1 == faster, <1 == slower, the value has to be between 0.5 and 2.0
* @param pan panning in the range -1 (full left) to 1 (full right). 0 is center position.
* @return the id of the sound instance if successful, or -1 on failure. */
public long play (float volume, float pitch, float pan);
/** Plays the sound, looping. If the sound is already playing, it will be played again, concurrently.
* @return the id of the sound instance if successful, or -1 on failure. */
public long loop ();
/** Plays the sound, looping. If the sound is already playing, it will be played again, concurrently. You need to stop the sound
* via a call to {@link #stop(long)} using the returned id.
* @param volume the volume in the range [0, 1]
* @return the id of the sound instance if successful, or -1 on failure. */
public long loop (float volume);
/** Plays the sound, looping. If the sound is already playing, it will be played again, concurrently. You need to stop the sound
* via a call to {@link #stop(long)} using the returned id.
* @param volume the volume in the range [0,1]
* @param pitch the pitch multiplier, 1 == default, >1 == faster, <1 == slower, the value has to be between 0.5 and 2.0
* @param pan panning in the range -1 (full left) to 1 (full right). 0 is center position.
* @return the id of the sound instance if successful, or -1 on failure. */
public long loop (float volume, float pitch, float pan);
/** Stops playing all instances of this sound. */
public void stop ();
/** Pauses all instances of this sound. */
public void pause ();
/** Resumes all paused instances of this sound. */
public void resume ();
/** Releases all the resources. */
public void dispose ();
/** Stops the sound instance with the given id as returned by {@link #play()} or {@link #play(float)}. If the sound is no longer
* playing, this has no effect.
* @param soundId the sound id */
public void stop (long soundId);
/** Pauses the sound instance with the given id as returned by {@link #play()} or {@link #play(float)}. If the sound is no
* longer playing, this has no effect.
* @param soundId the sound id */
public void pause (long soundId);
/** Resumes the sound instance with the given id as returned by {@link #play()} or {@link #play(float)}. If the sound is not
* paused, this has no effect.
* @param soundId the sound id */
public void resume (long soundId);
/** Sets the sound instance with the given id to be looping. If the sound is no longer playing this has no effect.s
* @param soundId the sound id
* @param looping whether to loop or not. */
public void setLooping (long soundId, boolean looping);
/** Changes the pitch multiplier of the sound instance with the given id as returned by {@link #play()} or {@link #play(float)}.
* If the sound is no longer playing, this has no effect.
* @param soundId the sound id
* @param pitch the pitch multiplier, 1 == default, >1 == faster, <1 == slower, the value has to be between 0.5 and 2.0 */
public void setPitch (long soundId, float pitch);
/** Changes the volume of the sound instance with the given id as returned by {@link #play()} or {@link #play(float)}. If the
* sound is no longer playing, this has no effect.
* @param soundId the sound id
* @param volume the volume in the range 0 (silent) to 1 (max volume). */
public void setVolume (long soundId, float volume);
/** Sets the panning and volume of the sound instance with the given id as returned by {@link #play()} or {@link #play(float)}.
* If the sound is no longer playing, this has no effect.
* @param soundId the sound id
* @param pan panning in the range -1 (full left) to 1 (full right). 0 is center position.
* @param volume the volume in the range [0,1]. */
public void setPan (long soundId, float pan, float volume);
/** Sets the priority of a sound currently being played back. Higher priority sounds will be considered last if the maximum
* number of concurrently playing sounds is exceeded. This is only a hint and might not be honored by a backend implementation.
* @param soundId the sound id as returned by {@link #play()} or {@link #loop()} and their overloaded equivalents.
* @param priority the priority (0 == lowest) */
public void setPriority (long soundId, int priority);
}
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