com.badlogic.gdx.graphics.g3d.model.data.ModelData Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.graphics.g3d.model.data;
import com.badlogic.gdx.assets.loaders.ModelLoader;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.GdxRuntimeException;
/** Returned by a {@link ModelLoader}, contains meshes, materials, nodes and animations. OpenGL resources like textures or vertex
* buffer objects are not stored. Instead, a ModelData instance needs to be converted to a Model first.
* @author badlogic */
public class ModelData {
public String id;
public final short version[] = new short[2];
public final Array meshes = new Array();
public final Array materials = new Array();
public final Array nodes = new Array();
public final Array animations = new Array();
public void addMesh (ModelMesh mesh) {
for (ModelMesh other : meshes) {
if (other.id.equals(mesh.id)) {
throw new GdxRuntimeException("Mesh with id '" + other.id + "' already in model");
}
}
meshes.add(mesh);
}
}
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