
com.badlogic.gdx.graphics.glutils.FloatTextureData Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.graphics.glutils;
import java.nio.FloatBuffer;
import com.badlogic.gdx.Application.ApplicationType;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Pixmap.Format;
import com.badlogic.gdx.graphics.TextureData;
import com.badlogic.gdx.utils.BufferUtils;
import com.badlogic.gdx.utils.GdxRuntimeException;
/** A {@link TextureData} implementation which should be used to create float textures. */
public class FloatTextureData implements TextureData {
int width = 0;
int height = 0;
boolean isPrepared = false;
FloatBuffer buffer;
public FloatTextureData (int w, int h) {
this.width = w;
this.height = h;
}
@Override
public TextureDataType getType () {
return TextureDataType.Custom;
}
@Override
public boolean isPrepared () {
return isPrepared;
}
@Override
public void prepare () {
if (isPrepared) throw new GdxRuntimeException("Already prepared");
this.buffer = BufferUtils.newFloatBuffer(width * height * 4);
isPrepared = true;
}
@Override
public void consumeCustomData (int target) {
if (!Gdx.graphics.supportsExtension("texture_float"))
throw new GdxRuntimeException("Extension OES_TEXTURE_FLOAT not supported!");
// this is a const from GL 3.0, used only on desktops
final int GL_RGBA32F = 34836;
// GLES and WebGL defines texture format by 3rd and 8th argument,
// so to get a float texture one needs to supply GL_RGBA and GL_FLOAT there.
if (Gdx.app.getType() == ApplicationType.Android || Gdx.app.getType() == ApplicationType.iOS
|| Gdx.app.getType() == ApplicationType.WebGL) {
Gdx.gl.glTexImage2D(target, 0, GL20.GL_RGBA, width, height, 0, GL20.GL_RGBA, GL20.GL_FLOAT, buffer);
} else {
// in desktop OpenGL the texture format is defined only by the third argument,
// hence we need to use GL_RGBA32F there (this constant is unavailable in GLES/WebGL)
Gdx.gl.glTexImage2D(target, 0, GL_RGBA32F, width, height, 0, GL20.GL_RGBA, GL20.GL_FLOAT, buffer);
}
}
@Override
public Pixmap consumePixmap () {
throw new GdxRuntimeException("This TextureData implementation does not return a Pixmap");
}
@Override
public boolean disposePixmap () {
throw new GdxRuntimeException("This TextureData implementation does not return a Pixmap");
}
@Override
public int getWidth () {
return width;
}
@Override
public int getHeight () {
return height;
}
@Override
public Format getFormat () {
return Format.RGBA8888; // it's not true, but FloatTextureData.getFormat() isn't used anywhere
}
@Override
public boolean useMipMaps () {
return false;
}
@Override
public boolean isManaged () {
return true;
}
}
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