com.badlogic.gdx.graphics.GLTexture Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.graphics;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Pixmap.Blending;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.Texture.TextureWrap;
import com.badlogic.gdx.graphics.TextureData.TextureDataType;
import com.badlogic.gdx.graphics.glutils.MipMapGenerator;
import com.badlogic.gdx.utils.Disposable;
/** Class representing an OpenGL texture by its target and handle. Keeps track of its state like the TextureFilter and TextureWrap.
* Also provides some (protected) static methods to create TextureData and upload image data.
* @author badlogic, Xoppa */
public abstract class GLTexture implements Disposable {
/** The target of this texture, used when binding the texture, e.g. GL_TEXTURE_2D */
public final int glTarget;
protected int glHandle;
protected TextureFilter minFilter = TextureFilter.Nearest;
protected TextureFilter magFilter = TextureFilter.Nearest;
protected TextureWrap uWrap = TextureWrap.ClampToEdge;
protected TextureWrap vWrap = TextureWrap.ClampToEdge;
/** @return the width of the texture in pixels */
public abstract int getWidth ();
/** @return the height of the texture in pixels */
public abstract int getHeight ();
/** @return the depth of the texture in pixels */
public abstract int getDepth ();
/** Generates a new OpenGL texture with the specified target. */
public GLTexture (int glTarget) {
this(glTarget, Gdx.gl.glGenTexture ());
}
public GLTexture (int glTarget, int glHandle) {
this.glTarget = glTarget;
this.glHandle = glHandle;
}
/** @return whether this texture is managed or not. */
public abstract boolean isManaged ();
protected abstract void reload ();
/** Binds this texture. The texture will be bound to the currently active texture unit specified via
* {@link GL20#glActiveTexture(int)}. */
public void bind () {
Gdx.gl.glBindTexture(glTarget, glHandle);
}
/** Binds the texture to the given texture unit. Sets the currently active texture unit via {@link GL20#glActiveTexture(int)}.
* @param unit the unit (0 to MAX_TEXTURE_UNITS). */
public void bind (int unit) {
Gdx.gl.glActiveTexture(GL20.GL_TEXTURE0 + unit);
Gdx.gl.glBindTexture(glTarget, glHandle);
}
/** @return The {@link Texture.TextureFilter} used for minification. */
public TextureFilter getMinFilter () {
return minFilter;
}
/** @return The {@link Texture.TextureFilter} used for magnification. */
public TextureFilter getMagFilter () {
return magFilter;
}
/** @return The {@link Texture.TextureWrap} used for horizontal (U) texture coordinates. */
public TextureWrap getUWrap () {
return uWrap;
}
/** @return The {@link Texture.TextureWrap} used for vertical (V) texture coordinates. */
public TextureWrap getVWrap () {
return vWrap;
}
/** @return The OpenGL handle for this texture. */
public int getTextureObjectHandle () {
return glHandle;
}
/** Sets the {@link TextureWrap} for this texture on the u and v axis. Assumes the texture is bound and active!
* @param u the u wrap
* @param v the v wrap */
public void unsafeSetWrap (TextureWrap u, TextureWrap v) {
unsafeSetWrap(u, v, false);
}
/** Sets the {@link TextureWrap} for this texture on the u and v axis. Assumes the texture is bound and active!
* @param u the u wrap
* @param v the v wrap
* @param force True to always set the values, even if they are the same as the current values. */
public void unsafeSetWrap (TextureWrap u, TextureWrap v, boolean force) {
if (u != null && (force || uWrap != u)) {
Gdx.gl.glTexParameterf(glTarget, GL20.GL_TEXTURE_WRAP_S, u.getGLEnum());
uWrap = u;
}
if (v != null && (force || vWrap != v)) {
Gdx.gl.glTexParameterf(glTarget, GL20.GL_TEXTURE_WRAP_T, v.getGLEnum());
vWrap = v;
}
}
/** Sets the {@link TextureWrap} for this texture on the u and v axis. This will bind this texture!
* @param u the u wrap
* @param v the v wrap */
public void setWrap (TextureWrap u, TextureWrap v) {
this.uWrap = u;
this.vWrap = v;
bind();
Gdx.gl.glTexParameterf(glTarget, GL20.GL_TEXTURE_WRAP_S, u.getGLEnum());
Gdx.gl.glTexParameterf(glTarget, GL20.GL_TEXTURE_WRAP_T, v.getGLEnum());
}
/** Sets the {@link TextureFilter} for this texture for minification and magnification. Assumes the texture is bound and active!
* @param minFilter the minification filter
* @param magFilter the magnification filter */
public void unsafeSetFilter (TextureFilter minFilter, TextureFilter magFilter) {
unsafeSetFilter(minFilter, magFilter, false);
}
/** Sets the {@link TextureFilter} for this texture for minification and magnification. Assumes the texture is bound and active!
* @param minFilter the minification filter
* @param magFilter the magnification filter
* @param force True to always set the values, even if they are the same as the current values. */
public void unsafeSetFilter (TextureFilter minFilter, TextureFilter magFilter, boolean force) {
if (minFilter != null && (force || this.minFilter != minFilter)) {
Gdx.gl.glTexParameterf(glTarget, GL20.GL_TEXTURE_MIN_FILTER, minFilter.getGLEnum());
this.minFilter = minFilter;
}
if (magFilter != null && (force || this.magFilter != magFilter)) {
Gdx.gl.glTexParameterf(glTarget, GL20.GL_TEXTURE_MAG_FILTER, magFilter.getGLEnum());
this.magFilter = magFilter;
}
}
/** Sets the {@link TextureFilter} for this texture for minification and magnification. This will bind this texture!
* @param minFilter the minification filter
* @param magFilter the magnification filter */
public void setFilter (TextureFilter minFilter, TextureFilter magFilter) {
this.minFilter = minFilter;
this.magFilter = magFilter;
bind();
Gdx.gl.glTexParameterf(glTarget, GL20.GL_TEXTURE_MIN_FILTER, minFilter.getGLEnum());
Gdx.gl.glTexParameterf(glTarget, GL20.GL_TEXTURE_MAG_FILTER, magFilter.getGLEnum());
}
/** Destroys the OpenGL Texture as specified by the glHandle. */
protected void delete () {
if (glHandle != 0) {
Gdx.gl.glDeleteTexture (glHandle);
glHandle = 0;
}
}
@Override
public void dispose () {
delete();
}
protected static void uploadImageData (int target, TextureData data) {
uploadImageData(target, data, 0);
}
public static void uploadImageData (int target, TextureData data, int miplevel) {
if (data == null) {
// FIXME: remove texture on target?
return;
}
if (!data.isPrepared()) data.prepare();
final TextureDataType type = data.getType();
if (type == TextureDataType.Custom) {
data.consumeCustomData(target);
return;
}
Pixmap pixmap = data.consumePixmap();
boolean disposePixmap = data.disposePixmap();
if (data.getFormat() != pixmap.getFormat()) {
Pixmap tmp = new Pixmap(pixmap.getWidth(), pixmap.getHeight(), data.getFormat());
Blending blend = Pixmap.getBlending();
Pixmap.setBlending(Blending.None);
tmp.drawPixmap(pixmap, 0, 0, 0, 0, pixmap.getWidth(), pixmap.getHeight());
Pixmap.setBlending(blend);
if (data.disposePixmap()) {
pixmap.dispose();
}
pixmap = tmp;
disposePixmap = true;
}
Gdx.gl.glPixelStorei(GL20.GL_UNPACK_ALIGNMENT, 1);
if (data.useMipMaps()) {
MipMapGenerator.generateMipMap(target, pixmap, pixmap.getWidth(), pixmap.getHeight());
} else {
Gdx.gl.glTexImage2D(target, miplevel, pixmap.getGLInternalFormat(), pixmap.getWidth(), pixmap.getHeight(), 0,
pixmap.getGLFormat(), pixmap.getGLType(), pixmap.getPixels());
}
if (disposePixmap) pixmap.dispose();
}
}
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