com.badlogic.gdx.scenes.scene2d.actions.MoveToAction Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.scenes.scene2d.actions;
import com.badlogic.gdx.utils.Align;
/** Moves an actor from its current position to a specific position.
* @author Nathan Sweet */
public class MoveToAction extends TemporalAction {
private float startX, startY;
private float endX, endY;
private int alignment = Align.bottomLeft;
protected void begin () {
startX = target.getX(alignment);
startY = target.getY(alignment);
}
protected void update (float percent) {
target.setPosition(startX + (endX - startX) * percent, startY + (endY - startY) * percent, alignment);
}
public void reset () {
super.reset();
alignment = Align.bottomLeft;
}
public void setPosition (float x, float y) {
endX = x;
endY = y;
}
public void setPosition (float x, float y, int alignment) {
endX = x;
endY = y;
this.alignment = alignment;
}
public float getX () {
return endX;
}
public void setX (float x) {
endX = x;
}
public float getY () {
return endY;
}
public void setY (float y) {
endY = y;
}
public int getAlignment () {
return alignment;
}
public void setAlignment (int alignment) {
this.alignment = alignment;
}
}
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