com.badlogic.gdx.assets.loaders.BitmapFontLoader Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.assets.loaders;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.assets.AssetDescriptor;
import com.badlogic.gdx.assets.AssetLoaderParameters;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.GdxRuntimeException;
/** {@link AssetLoader} for {@link BitmapFont} instances. Loads the font description file (.fnt) asynchronously, loads the
* {@link Texture} containing the glyphs as a dependency. The {@link BitmapFontParameter} allows you to set things like texture
* filters or whether to flip the glyphs vertically.
* @author mzechner */
public class BitmapFontLoader extends AsynchronousAssetLoader {
public BitmapFontLoader (FileHandleResolver resolver) {
super(resolver);
}
BitmapFontData data;
@Override
public Array getDependencies (String fileName, FileHandle file, BitmapFontParameter parameter) {
Array deps = new Array();
if (parameter != null && parameter.bitmapFontData != null) {
data = parameter.bitmapFontData;
return deps;
}
data = new BitmapFontData(file, parameter != null ? parameter.flip : false);
if (parameter != null && parameter.atlasName != null) {
deps.add(new AssetDescriptor(parameter.atlasName, TextureAtlas.class));
} else {
for (int i = 0; i < data.getImagePaths().length; i++) {
String path = data.getImagePath(i);
FileHandle resolved = resolve(path);
TextureLoader.TextureParameter textureParams = new TextureLoader.TextureParameter();
if (parameter != null) {
textureParams.genMipMaps = parameter.genMipMaps;
textureParams.minFilter = parameter.minFilter;
textureParams.magFilter = parameter.magFilter;
}
AssetDescriptor descriptor = new AssetDescriptor(resolved, Texture.class, textureParams);
deps.add(descriptor);
}
}
return deps;
}
@Override
public void loadAsync (AssetManager manager, String fileName, FileHandle file, BitmapFontParameter parameter) {
}
@Override
public BitmapFont loadSync (AssetManager manager, String fileName, FileHandle file, BitmapFontParameter parameter) {
if (parameter != null && parameter.atlasName != null) {
TextureAtlas atlas = manager.get(parameter.atlasName, TextureAtlas.class);
String name = file.sibling(data.imagePaths[0]).nameWithoutExtension().toString();
AtlasRegion region = atlas.findRegion(name);
if (region == null)
throw new GdxRuntimeException("Could not find font region " + name + " in atlas " + parameter.atlasName);
return new BitmapFont(file, region);
} else {
int n = data.getImagePaths().length;
Array regs = new Array(n);
for (int i = 0; i < n; i++) {
regs.add(new TextureRegion(manager.get(data.getImagePath(i), Texture.class)));
}
return new BitmapFont(data, regs, true);
}
}
/** Parameter to be passed to {@link AssetManager#load(String, Class, AssetLoaderParameters)} if additional configuration is
* necessary for the {@link BitmapFont}.
* @author mzechner */
static public class BitmapFontParameter extends AssetLoaderParameters {
/** Flips the font vertically if {@code true}. Defaults to {@code false}. **/
public boolean flip = false;
/** Generates mipmaps for the font if {@code true}. Defaults to {@code false}. **/
public boolean genMipMaps = false;
/** The {@link TextureFilter} to use when scaling down the {@link BitmapFont}. Defaults to {@link TextureFilter#Nearest}. */
public TextureFilter minFilter = TextureFilter.Nearest;
/** The {@link TextureFilter} to use when scaling up the {@link BitmapFont}. Defaults to {@link TextureFilter#Nearest}. */
public TextureFilter magFilter = TextureFilter.Nearest;
/** optional {@link BitmapFontData} to be used instead of loading the {@link Texture} directly. Use this if your font is
* embedded in a {@link Skin}. **/
public BitmapFontData bitmapFontData = null;
/** The name of the {@link TextureAtlas} to load the {@link BitmapFont} itself from. Optional; if {@code null}, will look for
* a separate image */
public String atlasName = null;
}
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy