com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderer Maven / Gradle / Ivy
package com.badlogic.gdx.graphics.g3d.particles.renderers;
import com.badlogic.gdx.graphics.g3d.particles.ParticleController;
import com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent;
import com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch;
/** It's a {@link ParticleControllerComponent} which determines how the particles are rendered.
* It's the base class of every particle renderer.
* @author Inferno */
public abstract class ParticleControllerRenderer< D extends ParticleControllerRenderData, T extends ParticleBatch> extends ParticleControllerComponent{
protected T batch;
protected D renderData;
protected ParticleControllerRenderer(){}
protected ParticleControllerRenderer(D renderData){
this.renderData = renderData;
}
@Override
public void update () {
batch.draw(renderData);
}
@SuppressWarnings("unchecked")
public boolean setBatch (ParticleBatch> batch){
if(isCompatible(batch)){
this.batch = (T)batch;
return true;
}
return false;
}
public abstract boolean isCompatible (ParticleBatch> batch);
@Override
public void set (ParticleController particleController) {
super.set(particleController);
if(renderData != null)
renderData.controller = controller;
}
}
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