com.badlogic.gdx.net.ServerSocketHints Maven / Gradle / Ivy
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* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
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******************************************************************************/
package com.badlogic.gdx.net;
/** Options for {@link ServerSocket} instances.
*
* @author mzechner
* @author noblemaster */
public class ServerSocketHints {
/** The listen backlog length. Needs to be greater than 0, otherwise the system default is used. backlog is the maximum queue
* length for incoming connection, i.e. maximum number of connections waiting for accept(...). If a connection indication
* arrives when the queue is full, the connection is refused. */
public int backlog = 16;
/** Performance preferences are described by three integers whose values indicate the relative importance of short connection
* time, low latency, and high bandwidth. The absolute values of the integers are irrelevant; in order to choose a protocol the
* values are simply compared, with larger values indicating stronger preferences. Negative values represent a lower priority
* than positive values. If the application prefers short connection time over both low latency and high bandwidth, for
* example, then it could invoke this method with the values (1, 0, 0). If the application prefers high bandwidth above low
* latency, and low latency above short connection time, then it could invoke this method with the values (0, 1, 2). */
public int performancePrefConnectionTime = 0;
/** See performancePrefConnectionTime for details. */
public int performancePrefLatency = 1; // low latency
/** See performancePrefConnectionTime for details. */
public int performancePrefBandwidth = 0;
/** Enable/disable the SO_REUSEADDR socket option. */
public boolean reuseAddress = true;
/** The SO_TIMEOUT in milliseconds for how long to wait during server.accept(). Enter 0 for infinite wait. */
public int acceptTimeout = 5000;
/** The SO_RCVBUF (receive buffer) size in bytes for server.accept(). */
public int receiveBufferSize = 4096;
}
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