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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.maps.tiled;

import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.maps.MapObjects;
import com.badlogic.gdx.maps.MapProperties;

/** @brief Generalises the concept of tile in a TiledMap */
public interface TiledMapTile {

	public enum BlendMode {
		NONE, ALPHA
	}

	public int getId ();

	public void setId (int id);

	/** @return the {@link BlendMode} to use for rendering the tile */
	public BlendMode getBlendMode ();

	/** Sets the {@link BlendMode} to use for rendering the tile
	 * 
	 * @param blendMode the blend mode to use for rendering the tile */
	public void setBlendMode (BlendMode blendMode);

	/** @return texture region used to render the tile */
	public TextureRegion getTextureRegion ();

	/** Sets the texture region used to render the tile */
	public void setTextureRegion(TextureRegion textureRegion);

	/** @return the amount to offset the x position when rendering the tile */
	public float getOffsetX();

	/** Set the amount to offset the x position when rendering the tile */
	public void setOffsetX(float offsetX);

	/** @return the amount to offset the y position when rendering the tile */
	public float getOffsetY();

	/** Set the amount to offset the y position when rendering the tile */
	public void setOffsetY(float offsetY);

	/** @return tile's properties set */
	public MapProperties getProperties ();

	/** @return collection of objects contained in the tile */
	public MapObjects getObjects();

}




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