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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.utils;

/** A pool of objects that can be reused to avoid allocation.
 * @see Pools
 * @author Nathan Sweet */
abstract public class Pool {
	/** The maximum number of objects that will be pooled. */
	public final int max;
	/** The highest number of free objects. Can be reset any time. */
	public int peak;

	private final Array freeObjects;

	/** Creates a pool with an initial capacity of 16 and no maximum. */
	public Pool () {
		this(16, Integer.MAX_VALUE);
	}

	/** Creates a pool with the specified initial capacity and no maximum. */
	public Pool (int initialCapacity) {
		this(initialCapacity, Integer.MAX_VALUE);
	}

	/** @param initialCapacity The initial size of the array supporting the pool. No objects are created/pre-allocated. Use
	 *           {@link #fill(int)} after instantiation if needed.
	 * @param max The maximum number of free objects to store in this pool. */
	public Pool (int initialCapacity, int max) {
		freeObjects = new Array(false, initialCapacity);
		this.max = max;
	}

	abstract protected T newObject ();

	/** Returns an object from this pool. The object may be new (from {@link #newObject()}) or reused (previously
	 * {@link #free(Object) freed}). */
	public T obtain () {
		return freeObjects.size == 0 ? newObject() : freeObjects.pop();
	}

	/** Puts the specified object in the pool, making it eligible to be returned by {@link #obtain()}. If the pool already contains
	 * {@link #max} free objects, the specified object is reset but not added to the pool.
	 * 

* The pool does not check if an object is already freed, so the same object must not be freed multiple times. */ public void free (T object) { if (object == null) throw new IllegalArgumentException("object cannot be null."); if (freeObjects.size < max) { freeObjects.add(object); peak = Math.max(peak, freeObjects.size); } reset(object); } /** Adds the specified number of new free objects to the pool. Usually called early on as a pre-allocation mechanism but can be * used at any time. * * @param size the number of objects to be added */ public void fill (int size) { for (int i = 0; i < size; i++) if (freeObjects.size < max) freeObjects.add(newObject()); peak = Math.max(peak, freeObjects.size); } /** Called when an object is freed to clear the state of the object for possible later reuse. The default implementation calls * {@link Poolable#reset()} if the object is {@link Poolable}. */ protected void reset (T object) { if (object instanceof Poolable) ((Poolable)object).reset(); } /** Puts the specified objects in the pool. Null objects within the array are silently ignored. *

* The pool does not check if an object is already freed, so the same object must not be freed multiple times. * @see #free(Object) */ public void freeAll (Array objects) { if (objects == null) throw new IllegalArgumentException("objects cannot be null."); Array freeObjects = this.freeObjects; int max = this.max; for (int i = 0, n = objects.size; i < n; i++) { T object = objects.get(i); if (object == null) continue; if (freeObjects.size < max) freeObjects.add(object); reset(object); } peak = Math.max(peak, freeObjects.size); } /** Removes all free objects from this pool. */ public void clear () { freeObjects.clear(); } /** The number of objects available to be obtained. */ public int getFree () { return freeObjects.size; } /** Objects implementing this interface will have {@link #reset()} called when passed to {@link Pool#free(Object)}. */ static public interface Poolable { /** Resets the object for reuse. Object references should be nulled and fields may be set to default values. */ public void reset (); } }





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