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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.graphics.g2d;

import java.io.BufferedReader;
import java.io.IOException;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.assets.AssetDescriptor;
import com.badlogic.gdx.assets.AssetLoaderParameters;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.assets.loaders.FileHandleResolver;
import com.badlogic.gdx.assets.loaders.SynchronousAssetLoader;
import com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.PolygonRegionLoader.PolygonRegionParameters;
import com.badlogic.gdx.math.EarClippingTriangulator;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.GdxRuntimeException;
import com.badlogic.gdx.utils.StreamUtils;

/** loads {@link PolygonRegion PolygonRegions} using a {@link com.badlogic.gdx.graphics.g2d.PolygonRegionLoader}
 * @author dermetfan */
public class PolygonRegionLoader extends SynchronousAssetLoader {

	public static class PolygonRegionParameters extends AssetLoaderParameters {

		/** what the line starts with that contains the file name of the texture for this {@code PolygonRegion} */
		public String texturePrefix = "i ";

		/** what buffer size of the reader should be used to read the {@link #texturePrefix} line
		 * @see FileHandle#reader(int) */
		public int readerBuffer = 1024;

		/** the possible file name extensions of the texture file */
		public String[] textureExtensions = new String[] {"png", "PNG", "jpeg", "JPEG", "jpg", "JPG", "cim", "CIM", "etc1", "ETC1",
			"ktx", "KTX", "zktx", "ZKTX"};

	}

	private PolygonRegionParameters defaultParameters = new PolygonRegionParameters();

	private EarClippingTriangulator triangulator = new EarClippingTriangulator();
	
	public PolygonRegionLoader() {
		this(new InternalFileHandleResolver());
	}
	
	public PolygonRegionLoader (FileHandleResolver resolver) {
		super(resolver);
	}

	@Override
	public PolygonRegion load (AssetManager manager, String fileName, FileHandle file, PolygonRegionParameters parameter) {
		Texture texture = manager.get(manager.getDependencies(fileName).first());
		return load(new TextureRegion(texture), file);
	}

	/** If the PSH file contains a line starting with {@link PolygonRegionParameters#texturePrefix params.texturePrefix}, an
	 * {@link AssetDescriptor} for the file referenced on that line will be added to the returned Array. Otherwise a sibling of the
	 * given file with the same name and the first found extension in {@link PolygonRegionParameters#textureExtensions
	 * params.textureExtensions} will be used. If no suitable file is found, the returned Array will be empty. */
	@Override
	public Array getDependencies (String fileName, FileHandle file, PolygonRegionParameters params) {
		if (params == null) params = defaultParameters;
		String image = null;
		try {
			BufferedReader reader = file.reader(params.readerBuffer);
			for (String line = reader.readLine(); line != null; line = reader.readLine())
				if (line.startsWith(params.texturePrefix)) {
					image = line.substring(params.texturePrefix.length());
					break;
				}
			reader.close();
		} catch (IOException e) {
			throw new GdxRuntimeException("Error reading " + fileName, e);
		}

		if (image == null && params.textureExtensions != null) for (String extension : params.textureExtensions) {
			FileHandle sibling = file.sibling(file.nameWithoutExtension().concat("." + extension));
			if (sibling.exists()) image = sibling.name();
		}

		if (image != null) {
			Array deps = new Array(1);
			deps.add(new AssetDescriptor(file.sibling(image), Texture.class));
			return deps;
		}

		return null;
	}

	/** Loads a PolygonRegion from a PSH (Polygon SHape) file. The PSH file format defines the polygon vertices before
	 * triangulation:
	 * 

* s 200.0, 100.0, ... *

* Lines not prefixed with "s" are ignored. PSH files can be created with external tools, eg:
* https://code.google.com/p/libgdx-polygoneditor/
* http://www.codeandweb.com/physicseditor/ * @param file file handle to the shape definition file */ public PolygonRegion load (TextureRegion textureRegion, FileHandle file) { BufferedReader reader = file.reader(256); try { while (true) { String line = reader.readLine(); if (line == null) break; if (line.startsWith("s")) { // Read shape. String[] polygonStrings = line.substring(1).trim().split(","); float[] vertices = new float[polygonStrings.length]; for (int i = 0, n = vertices.length; i < n; i++) vertices[i] = Float.parseFloat(polygonStrings[i]); // It would probably be better if PSH stored the vertices and triangles, then we don't have to triangulate here. return new PolygonRegion(textureRegion, vertices, triangulator.computeTriangles(vertices).toArray()); } } } catch (IOException ex) { throw new GdxRuntimeException("Error reading polygon shape file: " + file, ex); } finally { StreamUtils.closeQuietly(reader); } throw new GdxRuntimeException("Polygon shape not found: " + file); } }





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