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package com.badlogic.gdx.graphics.g3d.particles.renderers;

import com.badlogic.gdx.graphics.g3d.ModelInstance;
import com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel;
import com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ObjectChannel;

/** Render data used by model instance particle batches 
 * @author Inferno */
public class ModelInstanceControllerRenderData extends ParticleControllerRenderData{
	public ObjectChannel 	modelInstanceChannel;
	public FloatChannel	colorChannel,
												scaleChannel,
												rotationChannel;
												
}




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