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com.badlogic.gdx.graphics.g3d.utils.DepthShaderProvider Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.graphics.g3d.utils;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.g3d.Renderable;
import com.badlogic.gdx.graphics.g3d.Shader;
import com.badlogic.gdx.graphics.g3d.shaders.DepthShader;
public class DepthShaderProvider extends BaseShaderProvider {
public final DepthShader.Config config;
public DepthShaderProvider (final DepthShader.Config config) {
this.config = (config == null) ? new DepthShader.Config() : config;
}
public DepthShaderProvider (final String vertexShader, final String fragmentShader) {
this(new DepthShader.Config(vertexShader, fragmentShader));
}
public DepthShaderProvider (final FileHandle vertexShader, final FileHandle fragmentShader) {
this(vertexShader.readString(), fragmentShader.readString());
}
public DepthShaderProvider () {
this(null);
}
@Override
protected Shader createShader (final Renderable renderable) {
return new DepthShader(renderable, config);
}
}
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