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com.badlogic.gdx.scenes.scene2d.actions.AfterAction Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.scenes.scene2d.actions;
import com.badlogic.gdx.scenes.scene2d.Action;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.utils.Array;
/** Executes an action only after all other actions on the actor at the time this action's target was set have finished.
* @author Nathan Sweet */
public class AfterAction extends DelegateAction {
private Array waitForActions = new Array(false, 4);
public void setTarget (Actor target) {
if (target != null) waitForActions.addAll(target.getActions());
super.setTarget(target);
}
public void restart () {
super.restart();
waitForActions.clear();
}
protected boolean delegate (float delta) {
Array currentActions = target.getActions();
if (currentActions.size == 1) waitForActions.clear();
for (int i = waitForActions.size - 1; i >= 0; i--) {
Action action = waitForActions.get(i);
int index = currentActions.indexOf(action, true);
if (index == -1) waitForActions.removeIndex(i);
}
if (waitForActions.size > 0) return false;
return action.act(delta);
}
}
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