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com.badlogic.gdx.scenes.scene2d.actions.DelegateAction Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.scenes.scene2d.actions;
import com.badlogic.gdx.scenes.scene2d.Action;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.utils.Pool;
/** Base class for an action that wraps another action.
* @author Nathan Sweet */
abstract public class DelegateAction extends Action {
protected Action action;
/** Sets the wrapped action. */
public void setAction (Action action) {
this.action = action;
}
public Action getAction () {
return action;
}
abstract protected boolean delegate (float delta);
public final boolean act (float delta) {
Pool pool = getPool();
setPool(null); // Ensure this action can't be returned to the pool inside the delegate action.
try {
return delegate(delta);
} finally {
setPool(pool);
}
}
public void restart () {
if (action != null) action.restart();
}
public void reset () {
super.reset();
action = null;
}
public void setActor (Actor actor) {
if (action != null) action.setActor(actor);
super.setActor(actor);
}
public void setTarget (Actor target) {
if (action != null) action.setTarget(target);
super.setTarget(target);
}
public String toString () {
return super.toString() + (action == null ? "" : "(" + action + ")");
}
}
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