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com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable Maven / Gradle / Ivy
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.scenes.scene2d.utils;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite;
/** Drawable for a {@link Sprite}.
* @author Nathan Sweet */
public class SpriteDrawable extends BaseDrawable implements TransformDrawable {
private Sprite sprite;
/** Creates an uninitialized SpriteDrawable. The sprite must be set before use. */
public SpriteDrawable () {
}
public SpriteDrawable (Sprite sprite) {
setSprite(sprite);
}
public SpriteDrawable (SpriteDrawable drawable) {
super(drawable);
setSprite(drawable.sprite);
}
public void draw (Batch batch, float x, float y, float width, float height) {
Color spriteColor = sprite.getColor();
float batchColor = batch.getPackedColor();
sprite.setColor(batch.getColor().mul(spriteColor));
sprite.setRotation(0);
sprite.setScale(1, 1);
sprite.setBounds(x, y, width, height);
sprite.draw(batch);
sprite.setColor(spriteColor);
batch.setColor(batchColor);
}
public void draw (Batch batch, float x, float y, float originX, float originY, float width, float height, float scaleX,
float scaleY, float rotation) {
Color spriteColor = sprite.getColor();
float batchColor = batch.getPackedColor();
sprite.setColor(batch.getColor().mul(spriteColor));
sprite.setOrigin(originX, originY);
sprite.setRotation(rotation);
sprite.setScale(scaleX, scaleY);
sprite.setBounds(x, y, width, height);
sprite.draw(batch);
sprite.setColor(spriteColor);
batch.setColor(batchColor);
}
public void setSprite (Sprite sprite) {
this.sprite = sprite;
setMinWidth(sprite.getWidth());
setMinHeight(sprite.getHeight());
}
public Sprite getSprite () {
return sprite;
}
/** Creates a new drawable that renders the same as this drawable tinted the specified color. */
public SpriteDrawable tint (Color tint) {
Sprite newSprite;
if (sprite instanceof AtlasSprite)
newSprite = new AtlasSprite((AtlasSprite)sprite);
else
newSprite = new Sprite(sprite);
newSprite.setColor(tint);
newSprite.setSize(getMinWidth(), getMinHeight());
SpriteDrawable drawable = new SpriteDrawable(newSprite);
drawable.setLeftWidth(getLeftWidth());
drawable.setRightWidth(getRightWidth());
drawable.setTopHeight(getTopHeight());
drawable.setBottomHeight(getBottomHeight());
return drawable;
}
}
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