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com.barrybecker4.game.twoplayer.go.resources.goMessages.properties Maven / Gradle / Ivy

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# message bundle for Go.

#GoBoardViewer
CANT_PLAY_ON_STONE = You cannot play on top of an existing stone.
NO_TAKEBACKS = There are no immediate take-backs allowed.\n This would violate the rule of Ko.
SUICIDAL = That is a suicidal move.\n Suicidal moves are not allowed.
CAPTURES_EQUALS = stones captured =
TERRITORY_EQUALS = territory =
SCORE_EQUALS = score =

#GoInfoPanel
GO_INFO = Go Game Info
NUMBER_OF_CAPTURES = Number of Captures
COLON = :
EST_TERRITORY = Estimated Territory
EST_BLACK_TERR = estimated black territory
EST_WHITE_TERR = estimated white territory

#GoNewGameDialog
GO_OPTIONS = Go Game Options
HANDICAP_LABEL = handicap (0-9):
ENTER_NUMBER = enter a number in the suggested range
BLACK_IS = Black is :
WHITE_IS = White is :

#GoPanel
GO_COMMENTS = A Go playing application by Barry Becker
GO_OVERVIEW = Go is a game with simple rules, but can take a lifetime to master.\n\
   These are the rules:\n\
     1) Players alternate placing immovable stones. \n\
        Black moves first unless he starts with some number of handicap stones. \n\
     2) When a group of stones is completely surrounded they are captured.\n\
        Each capture counts as 1 point at the end.\n\
     3) Players can pass at any time. When both pass consecutively, the game is over.\n\
     4) The board cannot look like it did at any time in the past (rule of ko)\n\
     5) Scoring: Every capture and every empty space completely surrounded by a group \n\
        of stones of one color counts as a point.\n\
 \n\
 Refer to http://en.wikipedia.org/wiki/Rules_of_Go for more info. \n\
 This program uses the SGF code that is part of Jigo (by Dave Jarvis) to store files on disk.

#new
BLACK = Black
WHITE = White





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