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Classic point and click adventure game engine - Spine plugin
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/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.actions;
import com.bladecoder.engine.model.SpriteActor;
import com.bladecoder.engine.model.VerbRunner;
import com.bladecoder.engine.model.World;
import com.bladecoder.engine.spine.SpineRenderer;
import com.bladecoder.engine.util.EngineLogger;
@ActionDescription("ONLY FOR SPINE ACTORS: Sets a secondary animation")
public class SpineSecondaryAnimationAction implements Action {
@ActionProperty(required = false)
@ActionPropertyDescription("The Animation to set. Empty to clear the secondary animation")
private ActorAnimationRef animation;
private World w;
@Override
public void init(World w) {
this.w = w;
}
@Override
public boolean run(VerbRunner cb) {
String actorId = animation.getActorId();
SpriteActor a = (SpriteActor) w.getCurrentScene().getActor(actorId, true);
if(a.getRenderer() instanceof SpineRenderer) {
SpineRenderer r = (SpineRenderer) a.getRenderer();
String anim = animation.getAnimationId();
if(anim.isEmpty())
anim = null;
r.setSecondaryAnimation(anim);
} else {
EngineLogger.error("SpineSecondaryAnimation: The actor renderer has to be of Spine type.");
}
return false;
}
}