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Classic point and click adventure game engine - Spine plugin
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/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.actions;
import com.bladecoder.engine.model.SpriteActor;
import com.bladecoder.engine.model.VerbRunner;
import com.bladecoder.engine.model.World;
import com.bladecoder.engine.spine.SpineRenderer;
import com.bladecoder.engine.util.EngineLogger;
@ActionDescription("ONLY FOR SPINE ACTORS: Sets a Skin.")
public class SpineSkinAction implements Action {
@ActionPropertyDescription("The target actor")
@ActionProperty(required = true)
private SceneActorRef actor;
@ActionProperty(required = false)
@ActionPropertyDescription("The Skin. Empty to clear the skin.")
private String skin;
private World w;
@Override
public void init(World w) {
this.w = w;
}
@Override
public boolean run(VerbRunner cb) {
SpriteActor a = (SpriteActor) actor.getActor(w);
if(a instanceof SpriteActor && a.getRenderer() instanceof SpineRenderer) {
SpineRenderer r = (SpineRenderer) a.getRenderer();
r.setSkin(skin);
} else {
EngineLogger.error("SpineSecondaryAnimation: The actor renderer has to be of Spine type.");
}
return false;
}
}