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package com.bladecoder.engine.spine;

import com.badlogic.gdx.assets.AssetDescriptor;
import com.badlogic.gdx.assets.AssetLoaderParameters;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.assets.loaders.AssetLoader;
import com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader;
import com.badlogic.gdx.assets.loaders.FileHandleResolver;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.utils.Array;
import com.esotericsoftware.spine.SkeletonBinary;
import com.esotericsoftware.spine.SkeletonData;
import com.esotericsoftware.spine.SkeletonJson;

/**
 * {@link AssetLoader} for {@link SkeletonData} instances. Loads an exported
 * Spine's skeleton data. The atlas with the images will be loaded as a
 * dependency. This has to be declared as a {@link SkeletonDataLoaderParameter}
 * in the {@link AssetManager#load(String, Class, AssetLoaderParameters)} call.
 * Supports both binary and JSON skeleton format files. If the animation file
 * name has a 'skel' extension, it will be loaded as binary. Any other extension
 * will be assumed as JSON.
 *
 * Example: suppose you have 'data/spine/character.atlas',
 * 'data/spine/character.png' and 'data/spine/character.skel'. To load it with
 * an asset manager, just do the following: *
 * 
 * 
* {@code
* assetManager.setLoader(SkeletonData.class, new SkeletonDataLoader(new InternalFileHandleResolver()));
* SkeletonDataLoaderParameter parameter = new SkeletonDataLoaderParameter("data/spine/character.atlas");
* assetManager.load("data/spine/character.skel", SkeletonData.class, parameter);
* }
 * 
* * @author Alvaro Barbeira */ public class SkeletonDataLoader extends AsynchronousAssetLoader { SkeletonData skeletonData; public SkeletonDataLoader(FileHandleResolver resolver) { super(resolver); } @Override public void loadAsync(AssetManager manager, String fileName, FileHandle file, SkeletonDataLoaderParameter parameter) { skeletonData = null; TextureAtlas atlas = manager.get(parameter.atlasName, TextureAtlas.class); String extension = file.extension(); if (extension.toLowerCase().equals("skel")) { SkeletonBinary skeletonBinary = new SkeletonBinary(atlas); skeletonBinary.setScale(parameter.scale); skeletonData = skeletonBinary.readSkeletonData(file); } else { SkeletonJson skeletonJson = new SkeletonJson(atlas); skeletonJson.setScale(parameter.scale); skeletonData = skeletonJson.readSkeletonData(file); } } @Override public SkeletonData loadSync(AssetManager manager, String fileName, FileHandle file, SkeletonDataLoaderParameter parameter) { return skeletonData; } @SuppressWarnings({ "rawtypes", "unchecked" }) @Override public Array getDependencies(String fileName, FileHandle file, SkeletonDataLoaderParameter parameter) { Array deps = new Array(); deps.add(new AssetDescriptor(parameter.atlasName, TextureAtlas.class)); return deps; } /** * Mandatory parameter to be passed to * {@link AssetManager#load(String, Class, AssetLoaderParameters)}. This * will insure the skeleton data is loaded correctly * * @author Alvaro Barbeira */ static public class SkeletonDataLoaderParameter extends AssetLoaderParameters { // A SkeletonJson must be loaded from an atlas. public String atlasName; public float scale; public SkeletonDataLoaderParameter(String atlasName, float scale) { this.atlasName = atlasName; this.scale = scale; } public SkeletonDataLoaderParameter(String atlasName) { this(atlasName, 1); } } }




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