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Classic point and click adventure game engine
/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.actions;
import java.util.ArrayList;
import java.util.List;
import com.badlogic.gdx.utils.Json;
import com.badlogic.gdx.utils.JsonValue;
import com.bladecoder.engine.model.World;
import com.bladecoder.engine.model.World.AssetState;
import com.bladecoder.engine.util.ActionCallbackSerialization;
/**
* This is a queue to group all cb that must be triggered in the next iteration.
* This class is neccessary to avoid concurrency problems.
*
* All ActionCb must be called at once outside update methods of Actors.
*
* @author rgarcia
*
*/
public class ActionCallbackQueue {
private static final List queue = new ArrayList();
private static final List runQueue = new ArrayList();
public static void add(ActionCallback cb) {
if(World.getInstance().getAssetState() == AssetState.LOADED)
queue.add(cb);
}
/**
* Resume all cb's in the 'queue'.
*
* To do that, we copy all elements in the 'runQueue' and clean the 'queue' because
* cb.resume() can trigger more cb's
*/
public static void run() {
if(!queue.isEmpty()) {
runQueue.addAll(queue);
queue.clear();
for(ActionCallback cb: runQueue) {
cb.resume();
// Break when changing scene
if(World.getInstance().getAssetState() != AssetState.LOADED)
break;
}
runQueue.clear();
}
}
public static void clear() {
queue.clear();
}
public static void write(Json json) {
ArrayList q = new ArrayList();
for(ActionCallback cb: queue) {
q.add(ActionCallbackSerialization.find(cb));
}
json.writeValue("queue", q);
}
@SuppressWarnings("unchecked")
public static void read (Json json, JsonValue jsonData) {
ArrayList q = json.readValue("queue", ArrayList.class, String.class,
jsonData);
queue.clear();
for(String s: q) {
queue.add(ActionCallbackSerialization.find(s));
}
}
}