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Classic point and click adventure game engine
/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.actions;
import java.text.MessageFormat;
import com.badlogic.gdx.math.Vector2;
import com.bladecoder.engine.assets.EngineAssetManager;
import com.bladecoder.engine.model.BaseActor;
import com.bladecoder.engine.model.VerbRunner;
import com.bladecoder.engine.model.World;
import com.bladecoder.engine.util.EngineLogger;
@ActionDescription("Drops the inventory actor in the current scene.")
public class DropItemAction implements Action {
@ActionProperty(required=true)
@ActionPropertyDescription("An actor in the inventory.")
private String actor;
@ActionProperty
@ActionPropertyDescription("Position in the scene where de actor is dropped")
private Vector2 pos;
@Override
public boolean run(VerbRunner cb) {
float scale = EngineAssetManager.getInstance().getScale();
BaseActor actor = World.getInstance().getInventory().get(this.actor);
if(actor==null) {
EngineLogger.error(MessageFormat.format("DropItemAction - Item not found: {0}", this.actor));
return false;
}
World.getInstance().getInventory().removeItem(this.actor);
World.getInstance().getCurrentScene().addActor(actor);
if(pos != null)
actor.setPosition(pos.x * scale, pos.y * scale);
return false;
}
}