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Classic point and click adventure game engine
/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.actions;
import com.bladecoder.engine.model.BaseActor;
import com.bladecoder.engine.model.InteractiveActor;
import com.bladecoder.engine.model.Scene;
import com.bladecoder.engine.model.SpriteActor;
import com.bladecoder.engine.model.VerbRunner;
import com.bladecoder.engine.model.World;
import com.bladecoder.engine.util.ActionUtils;
import com.bladecoder.engine.util.EngineLogger;
@ActionDescription(name="IfActorAttr", value="Execute the actions inside the If/EndIf if the attribute has the specified value.")
public class IfAttrAction extends AbstractIfAction {
public static final String ENDTYPE_VALUE = "else";
public enum ActorAttribute {
STATE, VISIBLE, INTERACTIVE, IN_INVENTORY, TARGET, IN_SCENE, LAYER
}
@ActionProperty
@ActionPropertyDescription("The target actor")
private SceneActorRef actor;
@ActionProperty(required = true, defaultValue = "STATE")
@ActionPropertyDescription("The actor attribute")
private ActorAttribute attr;
@ActionProperty
@ActionPropertyDescription("The attribute value")
private String value;
@Override
public boolean run(VerbRunner cb) {
Scene s = actor.getScene();
final String actorId = actor.getActorId();
if (actorId == null) {
// if called inside a scene verb and no actor is specified, return
EngineLogger.error(getClass() + ": No actor specified");
return false;
}
BaseActor a = s.getActor(actorId, true);
if (attr.equals(ActorAttribute.STATE) && a instanceof InteractiveActor) {
InteractiveActor ia = (InteractiveActor)a;
if (!ActionUtils.compareNullStr(value, ia.getState())) {
gotoElse((VerbRunner) cb);
}
} else if (attr.equals(ActorAttribute.VISIBLE)) {
boolean val = Boolean.parseBoolean(value);
if (val != a.isVisible()) {
gotoElse((VerbRunner) cb);
}
} else if (attr.equals(ActorAttribute.INTERACTIVE)) {
boolean val = Boolean.parseBoolean(value);
if(a instanceof InteractiveActor) {
if (val != ((InteractiveActor)a).getInteraction()) {
gotoElse((VerbRunner) cb);
}
} else if(val == true) {
gotoElse((VerbRunner) cb);
}
} else if (attr.equals(ActorAttribute.IN_INVENTORY)) {
boolean val = Boolean.parseBoolean(value);
SpriteActor item = null;
if(a != null)
item = World.getInstance().getInventory().get(a.getId());
if ((val && item == null) || (!val && item != null)) {
gotoElse((VerbRunner) cb);
}
} else if (attr.equals(ActorAttribute.TARGET)) {
if (!ActionUtils.compareNullStr(value, cb.getTarget())) {
gotoElse((VerbRunner) cb);
}
} else if (attr.equals(ActorAttribute.IN_SCENE)) {
boolean val = Boolean.parseBoolean(value);
BaseActor a2 = s.getActor(actorId, false);
if ((val && a2 == null) || (!val && a2 != null))
gotoElse((VerbRunner) cb);
} else if (attr.equals(ActorAttribute.LAYER) && a instanceof InteractiveActor) {
InteractiveActor ia = (InteractiveActor)a;
if (!ActionUtils.compareNullStr(value, ia.getLayer())) {
gotoElse((VerbRunner) cb);
}
}
return false;
}
}