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Classic point and click adventure game engine
/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.actions;
import com.bladecoder.engine.model.VerbRunner;
import com.bladecoder.engine.model.World;
import com.bladecoder.engine.util.EngineLogger;
@ActionDescription("Jump a Ink knot or stich.")
public class InkRunAction implements Action {
@ActionPropertyDescription("The knot/stich path to jump. Ej: 'myKnotName' or 'myKnotName.theStitchWithin'")
@ActionProperty(required = true)
private String path;
@ActionProperty(required = true)
@ActionPropertyDescription("Waits for the action to finish.")
private boolean wait = true;
@Override
public boolean run(VerbRunner cb) {
try {
World.getInstance().getInkManager().run(path, wait?cb:null);
} catch (Exception e) {
EngineLogger.error("Cannot jump to: " + path + " " + e.getMessage());
}
return wait;
}
}