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Classic point and click adventure game engine
/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engine.actions;
import com.bladecoder.engine.actions.Param.Type;
import com.bladecoder.engine.assets.EngineAssetManager;
import com.bladecoder.engine.model.InteractiveActor;
import com.bladecoder.engine.model.Scene;
import com.bladecoder.engine.model.VerbRunner;
import com.bladecoder.engine.model.World;
import com.bladecoder.engine.util.EngineLogger;
@ActionDescription("Move the actor to the selected scene")
public class MoveToSceneAction implements Action {
@ActionProperty(required=true)
@ActionPropertyDescription("The selected actor")
private SceneActorRef actor;
@ActionPropertyDescription("The target scene. The current scene if empty.")
@ActionProperty(type = Type.SCENE)
private String scene;
@Override
public boolean run(VerbRunner cb) {
final Scene s = actor.getScene();
final String actorId = actor.getActorId();
final World w = World.getInstance();
if (actorId == null) {
// if called in a scene verb and no actor is specified, we do nothing
EngineLogger.error(getClass() + ": No actor specified");
return false;
}
InteractiveActor a = (InteractiveActor)s.getActor(actorId, false);
s.removeActor(a);
if(s == w.getCurrentScene())
a.dispose();
Scene ts = null;
if(scene == null)
ts = w.getCurrentScene();
else
ts = w.getScene(scene);
// We must load assets when the target scene is the current scene or when
// the scene is cached.
if(ts == w.getCurrentScene() ||
(w.getCachedScene(ts.getId()) != null)) {
a.loadAssets();
EngineAssetManager.getInstance().finishLoading();
a.retrieveAssets();
}
ts.addActor(a);
return false;
}
}